Initial upload
Initial upload
This commit is contained in:
496
_module/gic/abyss.gic.json
Normal file
496
_module/gic/abyss.gic.json
Normal file
@@ -0,0 +1,496 @@
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{
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"__data_type": "GIC ",
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"Creature List": {
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"type": "list",
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"value": []
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},
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"Door List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "CryptExit"
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}
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},
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "CryptExit"
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}
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}
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]
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},
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"Encounter List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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}
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]
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},
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"List": {
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"type": "list",
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"value": []
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},
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"Placeable List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Flame - Large"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Floor Designs - Style 1"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
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}
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},
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{
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||||
"__struct_id": 9,
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"Comment": {
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||||
"type": "cexostring",
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||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
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||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
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||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
113
_module/gic/abyssalpocket.gic.json
Normal file
113
_module/gic/abyssalpocket.gic.json
Normal file
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Invisible Object"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sample Dye Store"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sample Dye Store"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
416
_module/gic/anientruins.gic.json
Normal file
416
_module/gic/anientruins.gic.json
Normal file
@@ -0,0 +1,416 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Jeweled Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Weathering / Scorch Mark"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Weathering / Scorch Mark"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Weathering / Scorch Mark"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Weathering / Scorch Mark"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Impaling Spear w/ Monster Corpse"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Impaling Spear w/ Monster Corpse"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rubble (Battlefield)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rubble (Battlefield)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bones"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bones"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bones"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Large Statues Placeables by Velmar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Statue - Stone"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Statue - Stone"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Statue - Stone"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Statue - Stone"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
605
_module/gic/area.gic.json
Normal file
605
_module/gic/area.gic.json
Normal file
@@ -0,0 +1,605 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bookcase 2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bookcase 2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bookcase 2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bookcase 2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bookcase 2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bookcase 2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Big Chair"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Big Chair"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Big Chair"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Big Chair"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Couch"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Couch"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Well"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Circle"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Birdbath"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sundial"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Invisible Object"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Invisible Object"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Invisible Object"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Invisible Object"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Invisible Object"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sample Dye Store"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
555
_module/gic/area001.gic.json
Normal file
555
_module/gic/area001.gic.json
Normal file
@@ -0,0 +1,555 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "DungeonExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Place a the vampire with the tag NW_VAMPIRE and they'll interact; the vampire will move to the nearest coffin with this tag NW_VAMPIRE_SHAD, when killed."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sarcophagus - Evil (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
449
_module/gic/area002.gic.json
Normal file
449
_module/gic/area002.gic.json
Normal file
@@ -0,0 +1,449 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
147
_module/gic/area003.gic.json
Normal file
147
_module/gic/area003.gic.json
Normal file
@@ -0,0 +1,147 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CastleDoor"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
76
_module/gic/area004.gic.json
Normal file
76
_module/gic/area004.gic.json
Normal file
@@ -0,0 +1,76 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CorridorDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "DungeonExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
162
_module/gic/area005.gic.json
Normal file
162
_module/gic/area005.gic.json
Normal file
@@ -0,0 +1,162 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Obelisk"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Obelisk"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Obelisk"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Obelisk"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Pedestal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Pedestal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Pedestal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Pedestal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Invisible Object"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
86
_module/gic/area006.gic.json
Normal file
86
_module/gic/area006.gic.json
Normal file
@@ -0,0 +1,86 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Invisible Object"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
201
_module/gic/area187.gic.json
Normal file
201
_module/gic/area187.gic.json
Normal file
@@ -0,0 +1,201 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
155
_module/gic/astralforest2.gic.json
Normal file
155
_module/gic/astralforest2.gic.json
Normal file
@@ -0,0 +1,155 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "BridgeDoor"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
192
_module/gic/astralforest3.gic.json
Normal file
192
_module/gic/astralforest3.gic.json
Normal file
@@ -0,0 +1,192 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "WallDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "BridgeDoor"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fern"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
225
_module/gic/axisforge.gic.json
Normal file
225
_module/gic/axisforge.gic.json
Normal file
@@ -0,0 +1,225 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Omega Forge"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Designed for use with the social phenotype.*\r\n\r\n*You should not use this model alone!"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Designed for use with the social phenotype.*\r\n\r\n*You should not use this model alone!"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Designed for use with the social phenotype.*\r\n\r\n*You should not use this model alone!"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Designed for use with the social phenotype.*\r\n\r\n*You should not use this model alone!"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Designed for use with the social phenotype.*\r\n\r\n*You should not use this model alone!"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Altar / Shrine - Neutral"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Anvil"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Anvil"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Anvil"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Anvil"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Anvil"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
153
_module/gic/castingchamber.gic.json
Normal file
153
_module/gic/castingchamber.gic.json
Normal file
@@ -0,0 +1,153 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Circle"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
93
_module/gic/castleofthestorm.gic.json
Normal file
93
_module/gic/castleofthestorm.gic.json
Normal file
@@ -0,0 +1,93 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CastleExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Statue pack for CEP v1.5 by Whalebones"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
161
_module/gic/castleofthewaste.gic.json
Normal file
161
_module/gic/castleofthewaste.gic.json
Normal file
@@ -0,0 +1,161 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Lightshafts with pwk by Demigog"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Lightshafts with pwk by Demigog"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Birdbath"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer\r\n If set to usable, the crystal will stop 'shining' if clicked. Edited by SBird for CEP."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
179
_module/gic/chamberofsecr001.gic.json
Normal file
179
_module/gic/chamberofsecr001.gic.json
Normal file
@@ -0,0 +1,179 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "FenceDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medium Jeweled Door 3\r\n\r\nHardness DC: 20"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Tracks, Splats, and Scrawl by Rimmy\r\nSuggested use: put on a window to imply murder written by a building's inhabitants."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
418
_module/gic/chamberofsecrets.gic.json
Normal file
418
_module/gic/chamberofsecrets.gic.json
Normal file
@@ -0,0 +1,418 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
1138
_module/gic/clublimbo.gic.json
Normal file
1138
_module/gic/clublimbo.gic.json
Normal file
File diff suppressed because it is too large
Load Diff
128
_module/gic/cryptoftheancien.gic.json
Normal file
128
_module/gic/cryptoftheancien.gic.json
Normal file
@@ -0,0 +1,128 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CorridorDoor"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tomb"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
151
_module/gic/deepcave.gic.json
Normal file
151
_module/gic/deepcave.gic.json
Normal file
@@ -0,0 +1,151 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CryptExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bones"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bones"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bones"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bones"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bones"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bones"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bones"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bones"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
464
_module/gic/deepunderdark.gic.json
Normal file
464
_module/gic/deepunderdark.gic.json
Normal file
@@ -0,0 +1,464 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "BridgeDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "FenceDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CryptExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CaveExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire - with Spit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fountain"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
234
_module/gic/deepunderworld.gic.json
Normal file
234
_module/gic/deepunderworld.gic.json
Normal file
@@ -0,0 +1,234 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
212
_module/gic/desolateanddespa.gic.json
Normal file
212
_module/gic/desolateanddespa.gic.json
Normal file
@@ -0,0 +1,212 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Breach"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
99
_module/gic/dimensionalpocke.gic.json
Normal file
99
_module/gic/dimensionalpocke.gic.json
Normal file
@@ -0,0 +1,99 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Invisible Object"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
259
_module/gic/dmarea.gic.json
Normal file
259
_module/gic/dmarea.gic.json
Normal file
@@ -0,0 +1,259 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: MGS Fountains & Firebowls by M.G.Skaggs"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Death Throne v1.0 by Labelle Rouge"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Translucent Crystal Balls by Lisa"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Translucent Crystal Balls by Lisa"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Birdbath"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Birdbath"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Birdbath"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Archery Target"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Archery Target"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Log -- sittable placeable by jin\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Fireflies v1.00 by Dobervich"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Palm Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Large Statues Placeables by Velmar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Birdbath"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
219
_module/gic/drowmerchant.gic.json
Normal file
219
_module/gic/drowmerchant.gic.json
Normal file
@@ -0,0 +1,219 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 1 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 1 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 1 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 1 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 1 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 1 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 1 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 1 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Invisible Object"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
193
_module/gic/dungeoncrawl002.gic.json
Normal file
193
_module/gic/dungeoncrawl002.gic.json
Normal file
@@ -0,0 +1,193 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Yellow"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Loot Bag - 1 (Low treasure script)"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
204
_module/gic/dungeoncrawl1.gic.json
Normal file
204
_module/gic/dungeoncrawl1.gic.json
Normal file
@@ -0,0 +1,204 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Yellow"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Loot Bag - 1 (Low treasure script)"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
202
_module/gic/dungeoncrawl3.gic.json
Normal file
202
_module/gic/dungeoncrawl3.gic.json
Normal file
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "TempleDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Gas\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 45\r\nDamage / Effect: Black Lotus Extract\r\nAverage Damage: 0\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Gas\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 45\r\nDamage / Effect: Black Lotus Extract\r\nAverage Damage: 0\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Gas\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 45\r\nDamage / Effect: Black Lotus Extract\r\nAverage Damage: 0\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Gas\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 45\r\nDamage / Effect: Black Lotus Extract\r\nAverage Damage: 0\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
332
_module/gic/dungeoncrawl4.gic.json
Normal file
332
_module/gic/dungeoncrawl4.gic.json
Normal file
@@ -0,0 +1,332 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Loot Bag - 1 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
346
_module/gic/ey_dpcon_erewood.gic.json
Normal file
346
_module/gic/ey_dpcon_erewood.gic.json
Normal file
@@ -0,0 +1,346 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bed - Bedding Rolls"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Boulder"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Stones"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Water Drip"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Dust Plume"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Altar / Shrine - Evil"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Purple"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Butterflies"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Grass Tuft"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Mushrooms"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Moss"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Plant Growth - Shrubs"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bench / Pew"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bench / Pew"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Ivy"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Water Drip"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
138
_module/gic/forgottenforest.gic.json
Normal file
138
_module/gic/forgottenforest.gic.json
Normal file
@@ -0,0 +1,138 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
360
_module/gic/frostedpits.gic.json
Normal file
360
_module/gic/frostedpits.gic.json
Normal file
@@ -0,0 +1,360 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CaveExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CaveExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
427
_module/gic/frozentimes.gic.json
Normal file
427
_module/gic/frozentimes.gic.json
Normal file
@@ -0,0 +1,427 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Frost Giant, female"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CaveExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Dragon Skull"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Stone patch"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Stone patch"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Stones"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Dead Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Dust Plume"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
180
_module/gic/hallofdeath.gic.json
Normal file
180
_module/gic/hallofdeath.gic.json
Normal file
@@ -0,0 +1,180 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Circle"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Altar / Shrine - Good"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
180
_module/gic/hallofdestructio.gic.json
Normal file
180
_module/gic/hallofdestructio.gic.json
Normal file
@@ -0,0 +1,180 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "BridgeDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CaveExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "BridgeDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
240
_module/gic/hallofdust.gic.json
Normal file
240
_module/gic/hallofdust.gic.json
Normal file
@@ -0,0 +1,240 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Plot container"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Impaling Spear w/ Human Head"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Impaling Spear w/ Monster Corpse"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Impaling Spear w/ Human Corpse"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Impaling Spear w/ Monster Head"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Turns self into a random skeleton"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Skull Pole"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Turns self into a random skeleton"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
169
_module/gic/hallofevil.gic.json
Normal file
169
_module/gic/hallofevil.gic.json
Normal file
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "DungeonExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
204
_module/gic/hallofpoison.gic.json
Normal file
204
_module/gic/hallofpoison.gic.json
Normal file
@@ -0,0 +1,204 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sewer Grates by Lost Dragon\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: WaterFallsRus by NekidFrog"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
419
_module/gic/hallofshadows.gic.json
Normal file
419
_module/gic/hallofshadows.gic.json
Normal file
@@ -0,0 +1,419 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Treasure Large"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Treasure Large"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Treasure Medium"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Treasure Medium"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Treasure Medium"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Treasure Medium"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Treasure Small"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
194
_module/gic/halloftheunholy.gic.json
Normal file
194
_module/gic/halloftheunholy.gic.json
Normal file
@@ -0,0 +1,194 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Altar / Shrine - Evil"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Altar / Shrine - Evil"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
126
_module/gic/hallsofadventure.gic.json
Normal file
126
_module/gic/hallsofadventure.gic.json
Normal file
@@ -0,0 +1,126 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer Edited by SBird for CEP."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer\r\n If set to usable, the crystal will stop 'shining' if clicked. Edited by SBird for CEP."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer Edited by SBird for CEP."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer Edited by SBird for CEP."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Large Statues Placeables by Velmar"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
126
_module/gic/hallsofagony.gic.json
Normal file
126
_module/gic/hallsofagony.gic.json
Normal file
@@ -0,0 +1,126 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CryptExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Large Statues Placeables by Velmar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
169
_module/gic/hallsofascension.gic.json
Normal file
169
_module/gic/hallsofascension.gic.json
Normal file
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CorridorDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CorridorDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
201
_module/gic/hallsofblood.gic.json
Normal file
201
_module/gic/hallsofblood.gic.json
Normal file
@@ -0,0 +1,201 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
468
_module/gic/hallsofchaos.gic.json
Normal file
468
_module/gic/hallsofchaos.gic.json
Normal file
@@ -0,0 +1,468 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medium Jeweled Door 3\r\n\r\nHardness DC: 20"
|
||||
}
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
"type": "cexostring",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
"type": "cexostring",
|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
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|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medium Jeweled Door 3\r\n\r\nHardness DC: 20"
|
||||
}
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
"type": "cexostring",
|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medium Jeweled Door 3\r\n\r\nHardness DC: 20"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medium Jeweled Door 3\r\n\r\nHardness DC: 20"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medium Jeweled Door 3\r\n\r\nHardness DC: 20"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Couch"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer Edited by SBird for CEP."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer Edited by SBird for CEP."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Fire\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 50d6\r\nAverage Damage: 175\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Fire\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 50d6\r\nAverage Damage: 175\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Fire\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 50d6\r\nAverage Damage: 175\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
242
_module/gic/hallsofdanger.gic.json
Normal file
242
_module/gic/hallsofdanger.gic.json
Normal file
@@ -0,0 +1,242 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Couch"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Circle"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer Edited by SBird for CEP."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer Edited by SBird for CEP."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Altar / Shrine - Evil"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer Edited by SBird for CEP."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer Edited by SBird for CEP."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
185
_module/gic/hallsofdarkness.gic.json
Normal file
185
_module/gic/hallsofdarkness.gic.json
Normal file
@@ -0,0 +1,185 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
596
_module/gic/hallsofdungeons.gic.json
Normal file
596
_module/gic/hallsofdungeons.gic.json
Normal file
@@ -0,0 +1,596 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Draconic Signs by Anaeles\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Draconic Signs by Anaeles\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Invisible Object"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
261
_module/gic/hallsofhavoc.gic.json
Normal file
261
_module/gic/hallsofhavoc.gic.json
Normal file
@@ -0,0 +1,261 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
149
_module/gic/hallsofheaven.gic.json
Normal file
149
_module/gic/hallsofheaven.gic.json
Normal file
@@ -0,0 +1,149 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Heaven's Store"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Shaft of Light - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sample Dye Store"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
122
_module/gic/hallsofinfinity.gic.json
Normal file
122
_module/gic/hallsofinfinity.gic.json
Normal file
@@ -0,0 +1,122 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
133
_module/gic/hallsofinfinity2.gic.json
Normal file
133
_module/gic/hallsofinfinity2.gic.json
Normal file
@@ -0,0 +1,133 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
125
_module/gic/hallsofinfinity3.gic.json
Normal file
125
_module/gic/hallsofinfinity3.gic.json
Normal file
@@ -0,0 +1,125 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
171
_module/gic/hallsofpain.gic.json
Normal file
171
_module/gic/hallsofpain.gic.json
Normal file
@@ -0,0 +1,171 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
122
_module/gic/hallsofplenty.gic.json
Normal file
122
_module/gic/hallsofplenty.gic.json
Normal file
@@ -0,0 +1,122 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "ForestExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
132
_module/gic/hallsofplenty2.gic.json
Normal file
132
_module/gic/hallsofplenty2.gic.json
Normal file
@@ -0,0 +1,132 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
160
_module/gic/hallsofplenty3.gic.json
Normal file
160
_module/gic/hallsofplenty3.gic.json
Normal file
@@ -0,0 +1,160 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
176
_module/gic/hallsofsacrifice.gic.json
Normal file
176
_module/gic/hallsofsacrifice.gic.json
Normal file
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
142
_module/gic/hallsofstorms.gic.json
Normal file
142
_module/gic/hallsofstorms.gic.json
Normal file
@@ -0,0 +1,142 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "TempleDoor"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
329
_module/gic/hallsofsuffering.gic.json
Normal file
329
_module/gic/hallsofsuffering.gic.json
Normal file
@@ -0,0 +1,329 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Obelisk"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Obelisk"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Obelisk"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Obelisk"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
169
_module/gic/hallsofthecruel.gic.json
Normal file
169
_module/gic/hallsofthecruel.gic.json
Normal file
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
407
_module/gic/hallsofthelost.gic.json
Normal file
407
_module/gic/hallsofthelost.gic.json
Normal file
@@ -0,0 +1,407 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Couch"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chess and a big death by gnomad\r\n\r\n\r\nNone shall pass."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sewer Grates by Lost Dragon\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "9 big fire placeables by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "9 big fire placeables by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Merchants Shingle - 7"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Merchants Shingle - 7"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Merchants Shingle - 7"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
499
_module/gic/hallsoftheplanes.gic.json
Normal file
499
_module/gic/hallsoftheplanes.gic.json
Normal file
@@ -0,0 +1,499 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Circle"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Stone 2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Stone 2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Invisible Object"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Translucent Crystal Balls by Lisa"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "\"returnscriptmain\" is the name of the script which will allow constant returning to where you last died.\r\n\r\nI changed this because people were running dungeons, so I limited this to one time per restart."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
170
_module/gic/hallsoftheuns001.gic.json
Normal file
170
_module/gic/hallsoftheuns001.gic.json
Normal file
@@ -0,0 +1,170 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
175
_module/gic/hallsoftheunseen.gic.json
Normal file
175
_module/gic/hallsoftheunseen.gic.json
Normal file
@@ -0,0 +1,175 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Loot Bag - 1 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Loot Bag - 1 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Loot Bag - 1 (Low treasure script)"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Deadly Electrical\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 35\r\nDamage / Effect: 30d6\r\nAverage Damage: 105\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 15 - 30"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
87
_module/gic/hell.gic.json
Normal file
87
_module/gic/hell.gic.json
Normal file
@@ -0,0 +1,87 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Boss Monster"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
232
_module/gic/importanta1.gic.json
Normal file
232
_module/gic/importanta1.gic.json
Normal file
@@ -0,0 +1,232 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Invisible Object"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is for sending out messages to the PCs!"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Thanks for everything Gary."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sample Dye Store"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This waypoint is used by many scripts to reference the objects in this area, so don't delete it!"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Place this waypoint in a dm only area with some room around it, It is used as a spawn point for dm objects.\r\n\r\nGenji \r\n\r\n1-4-3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
198
_module/gic/jail.gic.json
Normal file
198
_module/gic/jail.gic.json
Normal file
@@ -0,0 +1,198 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Invisible Object"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
77
_module/gic/lairofthedragon.gic.json
Normal file
77
_module/gic/lairofthedragon.gic.json
Normal file
@@ -0,0 +1,77 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CaveExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
90
_module/gic/limbo001.gic.json
Normal file
90
_module/gic/limbo001.gic.json
Normal file
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "A storage for manifestation tokens, which are used to keep track of psionic power use interruption."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 1 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 1 (Low treasure script)"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
113
_module/gic/middleplanarkeep.gic.json
Normal file
113
_module/gic/middleplanarkeep.gic.json
Normal file
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Statue - Stone"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Statue - Stone"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
47
_module/gic/mordmagman01.gic.json
Normal file
47
_module/gic/mordmagman01.gic.json
Normal file
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
47
_module/gic/mordmagman02.gic.json
Normal file
47
_module/gic/mordmagman02.gic.json
Normal file
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
47
_module/gic/mordmagman03.gic.json
Normal file
47
_module/gic/mordmagman03.gic.json
Normal file
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
47
_module/gic/mordmagman04.gic.json
Normal file
47
_module/gic/mordmagman04.gic.json
Normal file
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
47
_module/gic/mordmagman05.gic.json
Normal file
47
_module/gic/mordmagman05.gic.json
Normal file
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
47
_module/gic/mordmagman06.gic.json
Normal file
47
_module/gic/mordmagman06.gic.json
Normal file
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
198
_module/gic/outterheaven.gic.json
Normal file
198
_module/gic/outterheaven.gic.json
Normal file
@@ -0,0 +1,198 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Well"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Loot Bag - 4 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Invisible Object"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
224
_module/gic/pandamonia.gic.json
Normal file
224
_module/gic/pandamonia.gic.json
Normal file
@@ -0,0 +1,224 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "ForestExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
87
_module/gic/planardungeon2.gic.json
Normal file
87
_module/gic/planardungeon2.gic.json
Normal file
@@ -0,0 +1,87 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
95
_module/gic/planarkeepbaseme.gic.json
Normal file
95
_module/gic/planarkeepbaseme.gic.json
Normal file
@@ -0,0 +1,95 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
210
_module/gic/powerchamber.gic.json
Normal file
210
_module/gic/powerchamber.gic.json
Normal file
@@ -0,0 +1,210 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Gong"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Gong"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Gong"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Gong"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Gong"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Draconic Signs by Anaeles\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Draconic Signs by Anaeles\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Draconic Signs by Anaeles\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Draconic Signs by Anaeles\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Invisible Object"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
168
_module/gic/practicechamber.gic.json
Normal file
168
_module/gic/practicechamber.gic.json
Normal file
@@ -0,0 +1,168 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Female"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Female"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Circle"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Pillar"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
1287
_module/gic/prc_maze_01.gic.json
Normal file
1287
_module/gic/prc_maze_01.gic.json
Normal file
File diff suppressed because it is too large
Load Diff
383
_module/gic/rhazhidsburialch.gic.json
Normal file
383
_module/gic/rhazhidsburialch.gic.json
Normal file
@@ -0,0 +1,383 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CorridorDoor"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Battering Ram"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Epic Electrical\r\nDetect DC: 43\r\nDisarm DC: 58\r\nSet DC: 65\r\nDamage / Effect: 60d6\r\nAV Dam: 210\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 20 - 30"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
209
_module/gic/ruinedminds001.gic.json
Normal file
209
_module/gic/ruinedminds001.gic.json
Normal file
@@ -0,0 +1,209 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CorridorDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "BridgeDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "BridgeDoor"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "NOTE: The circle will not be visible until it is changed to play its ACTIVATE animation either by scripting or setting it from the start in the toolset. \r\n\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
319
_module/gic/ruinsofmythdrann.gic.json
Normal file
319
_module/gic/ruinsofmythdrann.gic.json
Normal file
@@ -0,0 +1,319 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "ForestExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Statue - Stone"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Statue - Stone"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
160
_module/gic/summoningchamber.gic.json
Normal file
160
_module/gic/summoningchamber.gic.json
Normal file
@@ -0,0 +1,160 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Circle"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
114
_module/gic/templeofagreater.gic.json
Normal file
114
_module/gic/templeofagreater.gic.json
Normal file
@@ -0,0 +1,114 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CorridorExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Throne - Good"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
99
_module/gic/templeofenlighte.gic.json
Normal file
99
_module/gic/templeofenlighte.gic.json
Normal file
@@ -0,0 +1,99 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CorridorExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
462
_module/gic/tezzakazziitt.gic.json
Normal file
462
_module/gic/tezzakazziitt.gic.json
Normal file
@@ -0,0 +1,462 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Circle"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
351
_module/gic/theabyss.gic.json
Normal file
351
_module/gic/theabyss.gic.json
Normal file
@@ -0,0 +1,351 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CorridorDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "FenceDoor"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Circle"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Animal Cage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Animal Cage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "9 big fire placeables by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "9 big fire placeables by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Circle"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
184
_module/gic/thearena.gic.json
Normal file
184
_module/gic/thearena.gic.json
Normal file
@@ -0,0 +1,184 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "DungeonExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer Edited by SBird for CEP."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer Edited by SBird for CEP."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer Edited by SBird for CEP."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer Edited by SBird for CEP."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Merchants Shingle - 7"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Cyan"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Merchants Shingle - 7"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Cyan"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chapter 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "XP2 Chapter 3"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
289
_module/gic/thechamberofpowe.gic.json
Normal file
289
_module/gic/thechamberofpowe.gic.json
Normal file
@@ -0,0 +1,289 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CorridorExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Shaft of Light - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Shaft of Light - Cyan"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Shaft of Light - White"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Shaft of Light - Purple"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Shaft of Light - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Shaft of Light - Yellow"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Shaft of Light - Green"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Urn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Urn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Birdbath"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Birdbath"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Shaft of Light - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Shaft of Light - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 2"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
464
_module/gic/theemporium.gic.json
Normal file
464
_module/gic/theemporium.gic.json
Normal file
@@ -0,0 +1,464 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Invisible Object"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Brazier"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Drow Symbols by anachrodragon\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Drow Symbols by anachrodragon\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Drow Symbols by anachrodragon\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sample Dye Store"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
261
_module/gic/theguild.gic.json
Normal file
261
_module/gic/theguild.gic.json
Normal file
@@ -0,0 +1,261 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CorridorExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Invisible Object"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Flag / Pennant / Banner - 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Flag / Pennant / Banner - 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Obelisk"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Obelisk"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Obelisk"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Obelisk"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Obelisk"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Obelisk"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Obelisk"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Obelisk"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sample Dye Store"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
275
_module/gic/thehallofhalls.gic.json
Normal file
275
_module/gic/thehallofhalls.gic.json
Normal file
@@ -0,0 +1,275 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
},
|
||||
{
|
||||
"__struct_id": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Circle"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user