Initial upload
Initial upload
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40
_module/nss/ac_dmseffectwand.nss
Normal file
40
_module/nss/ac_dmseffectwand.nss
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//This is the default header for most items converted to the new
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//tagbased system.
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//Remember to create 2 scripts, one using the template, and name this
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//script ac_"tagnameofitemgoeshere" (without the "")
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#include "x2_inc_switches"
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void main()
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{
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// Check if we have the correct event firing the script
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if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return;
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//Define Variables
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object oItem=GetItemActivated();
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object oActivator=GetItemActivator();
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object oPlayer = GetItemActivator();
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object target = GetItemActivatedTarget();
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string tag = GetTag(oItem);
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//You main script function goes under this line.
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{
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if(GetIsDM(oActivator) != TRUE)
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{
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SendMessageToPC(oActivator,"You are mortal and this is not yours!");
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DestroyObject(oItem);
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return;
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}
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// get the wand's activator and target, put target info into local vars on activator
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object oMyActivator = GetItemActivator();
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object oMyTarget = GetItemActivatedTarget();
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SetLocalObject(oMyActivator, "dmfx_wandtarget", oMyTarget);
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location lMyLoc = GetItemActivatedTargetLocation();
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SetLocalLocation(oMyActivator, "dmfx_wandloc", lMyLoc);
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//Make the activator start a conversation with itself
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AssignCommand(oMyActivator, ActionStartConversation(oMyActivator, "conv_dmfxwand", TRUE));
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return;
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}
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}
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