Initial upload
Initial upload
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110
_module/nss/ac_pcplaything.nss
Normal file
110
_module/nss/ac_pcplaything.nss
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//This is the default header for most items converted to the new
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//tagbased system.
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//Remember to create 2 scripts, one using the template, and name this
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//script ac_"tagnameofitemgoeshere" (without the "")
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#include "x2_inc_switches"
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void main()
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{
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// Check if we have the correct event firing the script
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if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return;
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//Define Variables
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effect eEffect;
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object oTarget;
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object oPC;
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if (!GetIsPC(GetItemActivatedTarget())
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){
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SendMessageToPC(GetItemActivator(), "Improper use of item!");
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return;}
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oPC = GetItemActivator();
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FloatingTextStringOnCreature("You spin the toy and something magical happens!!!", oPC);
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int nInt;
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nInt = d6();
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if (nInt==1)
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{
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DelayCommand(1.0, SendMessageToPC(oPC, "You have been polymorphed into a Doom Knight!!!"));
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oTarget = oPC;
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eEffect = EffectPolymorph(POLYMORPH_TYPE_DOOM_KNIGHT);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget, 5000000.0f);
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}
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else if (nInt==2)
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{
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DelayCommand(1.0, SendMessageToPC(oPC, "You have been polymorphed into a Penguin!!!"));
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oTarget = oPC;
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eEffect = EffectPolymorph(POLYMORPH_TYPE_PENGUIN);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget, 5000000.0f);
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}
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else if (nInt==3)
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{
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DelayCommand(1.0, SendMessageToPC(oPC, "You have been polymorphed into a Pixie!!!"));
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oTarget = oPC;
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eEffect = EffectPolymorph(POLYMORPH_TYPE_PIXIE);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget, 500000.0f);
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}
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else if (nInt==4)
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{
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DelayCommand(1.0, SendMessageToPC(oPC, "You have been polymorphed into a Balor!!!"));
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oTarget = oPC;
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eEffect = EffectPolymorph(POLYMORPH_TYPE_BALOR);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget, 500000.0f);
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}
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else if (nInt==5)
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{
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DelayCommand(1.0, FloatingTextStringOnCreature("You have been polymorphed into a Succubus!!!!", oPC));
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oTarget = oPC;
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eEffect = EffectPolymorph(POLYMORPH_TYPE_SUCCUBUS);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget, 500000.0f);
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}
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else if (nInt==6)
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{
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DelayCommand(1.0, FloatingTextStringOnCreature("You have been polymorphed into a Zombie!!!", oPC));
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oTarget = oPC;
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eEffect = EffectPolymorph(POLYMORPH_TYPE_ZOMBIE);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget, 500000.0f);
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}
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}
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