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Initial upload
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210
_module/nss/btlr_increase.nss
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210
_module/nss/btlr_increase.nss
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//::///////////////////////////////////////////////
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//:: BODY TAILOR: increase
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//:: onconv bodytailor
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//:://////////////////////////////////////////////
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/*
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this just increments the piece number and slaps it on.
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well, checking for restrictions and looping back to 0,
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too.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: bloodsong
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//:: based on the mil tailor by Jake E. Fitch (Milambus Mandragon)
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//:://////////////////////////////////////////////
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#include "btlr__inc"
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void main()
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{
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object oPC = GetPCSpeaker();
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string sToModify = GetLocalString(OBJECT_SELF, "ToModify");
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//-- WINGS, TAIL, HEAD, EYES...
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int iToModify = GetLocalInt(OBJECT_SELF, "ToModify");
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//-- bodypart #...
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string s2DAFile = GetLocalString(OBJECT_SELF, "2DAFile");
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//-- "" for items with no 2da file...?
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string s2DAend; //-- the endoffile check
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int iNewApp;
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string sNewApp = "";
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//--WING SECTION vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
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if(sToModify == "WINGS")
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{
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//-- advance wing type.
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iNewApp = GetCreatureWingType()+1;
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//--if it is restricted, skip ahead.
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while(WingIsInvalid(iNewApp))
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{//-- increase
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iNewApp++;
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s2DAend = Get2DACheck(s2DAFile, iNewApp);
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//-- check for blank lines
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if (s2DAend == "SKIP")
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{//-- be careful reading 2da in a fast loop.
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iNewApp++;
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s2DAend = Get2DACheck(s2DAFile, iNewApp);
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}
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//-- check we didnt hit the end
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if (s2DAend == "FAIL" || iNewApp > GetCachedLimit(s2DAFile))
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{//-- if hit the end, loop back to 0
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iNewApp = 0;
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}
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}
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//--do the loop around check
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s2DAend = Get2DACheck(s2DAFile, iNewApp);
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while (s2DAend == "SKIP" || s2DAend == "FAIL")
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{
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if (s2DAend == "FAIL" || iNewApp > GetCachedLimit(s2DAFile))
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{
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iNewApp = 0;
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} else {
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iNewApp++;
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}
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s2DAend = Get2DACheck(s2DAFile, iNewApp);
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} //-- end loop around check
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SetCreatureWingType(iNewApp); //--now slap the new wing on!
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sNewApp = Get2DAString(s2DAFile, "LABEL", iNewApp);
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}
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//--END WINGS ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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//--TAIL SECTION vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
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if(sToModify == "TAIL")
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{
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//-- advance tail type.
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iNewApp = GetCreatureTailType()+1;
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//--if it is restricted, skip ahead.
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while(TailIsInvalid(iNewApp))
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{//-- increase
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iNewApp++;
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s2DAend = Get2DACheck(s2DAFile, iNewApp);
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//-- check for blank lines
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if (s2DAend == "SKIP")
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{//-- be careful reading 2da in a fast loop.
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iNewApp++;
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s2DAend = Get2DACheck(s2DAFile, iNewApp);
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}
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//-- check we didnt hit the end
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if (s2DAend == "FAIL" || iNewApp > GetCachedLimit(s2DAFile))
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{//-- if hit the end, loop back to 0
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iNewApp = 0;
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}
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}
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//--do the loop around check
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s2DAend = Get2DACheck(s2DAFile, iNewApp);
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while (s2DAend == "SKIP" || s2DAend == "FAIL")
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{
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if (s2DAend == "FAIL" || iNewApp > GetCachedLimit(s2DAFile))
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{
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iNewApp = 0;
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} else {
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iNewApp++;
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}
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s2DAend = Get2DACheck(s2DAFile, iNewApp);
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} //-- end loop around check
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SetCreatureTailType(iNewApp); //--now slap the new tail on!
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sNewApp = Get2DAString(s2DAFile, "LABEL", iNewApp);
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}
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//--END TAIL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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//--the rest of the parts dont have 2da files to read from.
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//-- be sure you set your max numbers in the include file (btlr__inc)
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int nGender = GetGender(OBJECT_SELF);
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int nRace = GetAppearanceType(OBJECT_SELF);
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int nMax = 256;
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//--HEAD BITS-------------------------------------------------------
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if(sToModify == "HEAD")
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{
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iNewApp = GetCreatureBodyPart(CREATURE_PART_HEAD)+1;
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//-- check we didnt hit the end(s)
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if(nGender==GENDER_FEMALE)
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{
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switch(nRace)
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{
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case 0: nMax=DFHEADMAX; break;
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case 1: nMax = EFHEADMAX; break;
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case 2: nMax = GFHEADMAX; break;
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case 4:
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case 6: nMax = HFHEADMAX; break;
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case 3: nMax = AFHEADMAX; break;
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case 5: nMax = OFHEADMAX; break;
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}
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}
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else //--males and everything else
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{
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switch(nRace)
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{
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case 0: nMax=DMHEADMAX; break;
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case 1: nMax = EMHEADMAX; break;
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case 2: nMax = GMHEADMAX; break;
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case 4:
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case 6: nMax = HMHEADMAX; break;
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case 3: nMax = AMHEADMAX; break;
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case 5: nMax = OMHEADMAX; break;
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}
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}
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if(iNewApp > nMax)
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{//-- loop to 0
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iNewApp = 0;
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}
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SetCreatureBodyPart(CREATURE_PART_HEAD, iNewApp);
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} //-- end HEAD section
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//--MISC BITS------------------------------------------------------
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if(sToModify == "PARTS")
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{
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iNewApp = GetCreatureBodyPart(iToModify) +1;
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//--check the ceiling
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if(iNewApp > CUSTOMPARTS)
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{ //-- more than our 3 parts
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if(iNewApp >= 255)
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{ //-- if it is 256, loop to 0
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iNewApp = 0;
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}
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else
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{ //-- or else jump from max custom to 256
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iNewApp = 255;
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}
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} //-- end loop check
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SetCreatureBodyPart(iToModify, iNewApp);
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}
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//--PHENO PART------------------------------------------------------
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if(sToModify == "PHENO")
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{
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iNewApp = GetPhenoType(OBJECT_SELF) +1;
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//--check the ceiling
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if(iNewApp > MAXPHENO)
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{ //-- more than our 3 parts
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iNewApp = 0;
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} //-- end loop check
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SetPhenoType(iNewApp);
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}
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//--END PHENO PART------------------------------------------------------
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//--EVERYBODY/THING SECTION ---------------------------------------------
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SendMessageToPC(oPC, "New Appearance: " + IntToString(iNewApp)+" "+sNewApp);
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}
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