Initial upload
Initial upload
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56
_module/nss/btlr_reset.nss
Normal file
56
_module/nss/btlr_reset.nss
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//:://////////////////////////////////////////////
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//:: BODY TAILOR: reset
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//:: onconv bodytailor
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//:://////////////////////////////////////////////
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/*
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set all to 0
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*/
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//:://////////////////////////////////////////////
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//:: Created By: bloodsong
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//:: based on the Mil_Tailor by Milambus Mandragon
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//:://////////////////////////////////////////////
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#include "btlr__inc"
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void main()
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{
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object oPC = OBJECT_SELF; //--reversed from copy to pc
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int iNewApp = 0;
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//--WINGS:
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SetCreatureWingType(iNewApp, oPC);
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//--TAIL:
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SetCreatureTailType(iNewApp, oPC);
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//--HEAD:
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iNewApp = 1;
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SetCreatureBodyPart(CREATURE_PART_HEAD, iNewApp, oPC);
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//--BODYPARTS:
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SetCreatureBodyPart(CREATURE_PART_LEFT_BICEP, iNewApp, oPC);
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SetCreatureBodyPart(CREATURE_PART_LEFT_FOOT, iNewApp, oPC);
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SetCreatureBodyPart(CREATURE_PART_LEFT_FOREARM, iNewApp, oPC);
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SetCreatureBodyPart(CREATURE_PART_LEFT_HAND, iNewApp, oPC);
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SetCreatureBodyPart(CREATURE_PART_LEFT_SHIN, iNewApp, oPC);
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SetCreatureBodyPart(CREATURE_PART_LEFT_THIGH, iNewApp, oPC);
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SetCreatureBodyPart(CREATURE_PART_RIGHT_BICEP, iNewApp, oPC);
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SetCreatureBodyPart(CREATURE_PART_RIGHT_FOOT, iNewApp, oPC);
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SetCreatureBodyPart(CREATURE_PART_RIGHT_FOREARM, iNewApp, oPC);
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SetCreatureBodyPart(CREATURE_PART_RIGHT_HAND, iNewApp, oPC);
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SetCreatureBodyPart(CREATURE_PART_RIGHT_SHIN, iNewApp, oPC);
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SetCreatureBodyPart(CREATURE_PART_RIGHT_THIGH, iNewApp, oPC);
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SetCreatureBodyPart(CREATURE_PART_NECK, iNewApp, oPC);
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SetCreatureBodyPart(CREATURE_PART_PELVIS, iNewApp, oPC);
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SetCreatureBodyPart(CREATURE_PART_TORSO, iNewApp, oPC);
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//--EYES
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ApplyEyes(0, oPC);
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//--PHENO
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SetPhenoType(PHENOTYPE_NORMAL);
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}
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