Initial upload
Initial upload
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36
_module/nss/chestrapelectric.nss
Normal file
36
_module/nss/chestrapelectric.nss
Normal file
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//Chest Trap created by Guile 3/9/07
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//Put this script OnOpen
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void main()
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{
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object oPC = GetLastOpenedBy();
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if (!GetIsPC(oPC)) return;
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int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF));
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if (DoOnce==TRUE) return;
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SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);
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object oTarget;
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oTarget = oPC;
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ActionCastSpellAtObject(SPELL_CHAIN_LIGHTNING, oTarget, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, FALSE);
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effect eEffect;
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eEffect = EffectDamage(1000, DAMAGE_TYPE_ELECTRICAL, DAMAGE_POWER_ENERGY);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_M), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_M), GetLocation(oTarget));
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}
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