Initial upload
Initial upload
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122
_module/nss/gen_geg_treas.nss
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122
_module/nss/gen_geg_treas.nss
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/*--------------------------------------------------------
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Script Name: gen_geg_treas
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----------------------------------------------------------
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Created By: Genisys(Guile)
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Created On: 4/14/09
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----------------------------------------------------------
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This script is executed from an object's OnOpen or OnDeath
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event, it used to generate an Enchanting Gem.
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To Utilize this script simply place the following code
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after void main() { in the event script you desire to spawn
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the Gems into (by % chance)
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I've added a second box, for more rare gems, this should
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allow you to control how often certain ones get passed out..
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ExecuteScript("gen_geg_treas", OBJECT_SELF);
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----------------------------------------------------------*/
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//Required Include!
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#include "gen_enc_config"
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//PROTOTYPE DECLARED
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int nCount(object oBox);
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//MAIN SCRIPT
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void main()
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{
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/*
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int nONCE = GetLocalInt(OBJECT_SELF, "ONE_TIME_SPAWN");
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if(nONCE ==1)
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{
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//Stop here we only generate the treasure 1 time ever for this object!
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return;
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}
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else
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{
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SetLocalInt(OBJECT_SELF, "ONE_TIME_SPAWN", 1);
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} */
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//The % Roll
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int a = d100(1);
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int j = d100(1);
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//The box that holds the gems!
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object oWay = GetWaypointByTag("gem_ref");
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object oBox = GetNearestObjectByTag("gen_chest_sys", oWay);
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object oBox2 = GetNearestObjectByTag("gen_treasure", oWay);
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object oSpawn;
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//Get the total # of gems in the chest..
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int b = nCount(oBox);
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int f = nCount(oBox2);
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int c = Random(b);//the selected item..
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int g = Random(f);//the selected item..
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int d = c +1; //add +1 to the count!
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int h = g +1; //Add +1 to the count!
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int e = 0; //The increment counter..
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int k = 0; //the increment counter..
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object oItem; //the item we are getting
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//If the % Chance was rolled on the 100 sided dice then spawn a gem
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if(a<=CHANCE_SPAWNED)
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{
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oItem = GetFirstItemInInventory(oBox);
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while(GetIsObjectValid(oItem))
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{
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e+=1;
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if(e==d)
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{
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//Create the item on the Object this script is used on
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//Copy the variable too (CRITICAL!)
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CopyItem(oItem, OBJECT_SELF, TRUE);
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}
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oItem = GetNextItemInInventory(oBox);
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}
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}
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//If the % Chance was rolled on the 100 sided dice then spawn a gem
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if(j>=PERC_CHANCE_SPAWNED)
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{
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oItem = GetFirstItemInInventory(oBox);
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while(GetIsObjectValid(oItem))
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{
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k+=1;
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if(k==h)
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{
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//Create the item on the Object this script is used on
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//Copy the variable too (CRITICAL!)
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CopyItem(oItem, OBJECT_SELF, TRUE);
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}
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oItem = GetNextItemInInventory(oBox);
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}
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}
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//Main Script End..
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}
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//PROTOTYPE DEFINED
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int nCount(object oBox)
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{
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int i = 0;
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object oGem = GetFirstItemInInventory(oBox);
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while(GetIsObjectValid(oGem))
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{
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i+=1;
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oGem = GetNextItemInInventory(oBox);
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}
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return i;
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}
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