Initial upload
Initial upload
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69
_module/nss/judgementscript.nss
Normal file
69
_module/nss/judgementscript.nss
Normal file
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effect eEffect;
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object oItem;
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int nInt;
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location lTarget;
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object oTarget;
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//Created by Guile 3/27/07
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//Put this script OnUsed
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#include "nw_i0_tool"
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void main()
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{
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object oPC = GetLastUsedBy();
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if (!GetIsPC(oPC)) return;
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if (GetItemPossessedBy(oPC, "godkey")!= OBJECT_INVALID)
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{
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oTarget = GetWaypointByTag("newgodway1");
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lTarget = GetLocation(oTarget);
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//only do the jump if the location is valid.
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//though not flawless, we just check if it is in a valid area.
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//the script will stop if the location isn't valid - meaning that
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//nothing put after the teleport will fire either.
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//the current location won't be stored, either
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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AssignCommand(oPC, ClearAllActions());
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DelayCommand(3.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));
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oTarget = oPC;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget));
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oItem = GetFirstItemInInventory(oPC);
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while (GetIsObjectValid(oItem))
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{
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if (GetTag(oItem)=="specialkey") DestroyObject(oItem);
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oItem = GetNextItemInInventory(oPC);
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}
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RewardPartyXP(17000999, oPC, FALSE);
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RewardPartyGP(25999999, oPC, FALSE);
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CreateItemOnObject("keyoftheplanes", oPC);
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}
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else
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{
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eEffect = EffectDamage(3000, DAMAGE_TYPE_DIVINE, DAMAGE_POWER_ENERGY);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
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}
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}
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