Initial upload
Initial upload
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66
_module/nss/kill_looter.nss
Normal file
66
_module/nss/kill_looter.nss
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/*--------------------------------------------------------
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Script Name: securedoorscript
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----------------------------------------------------------
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Created By: Genisys(Guile)
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Created On: 2/09/09
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----------------------------------------------------------
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This script goes in the OnUsed even of ALL Treasure Chest
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bags or whatever will be opened by a PC that has treasure
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in it!
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----------------------------------------------------------*/
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//PROTOTYPE
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void DestroyTreasure(object oMe)
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{
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object o = GetFirstItemInInventory(oMe);
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while(GetIsObjectValid(o))
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{
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SetPlotFlag(o, FALSE);
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DestroyObject(o, 0.0f);
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o =GetNextItemInInventory(oMe);
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}
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}
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void main()
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{
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//Prevent Cheating!!
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effect eEffect = EffectDamage(6666, DAMAGE_TYPE_POSITIVE, DAMAGE_POWER_NORMAL);
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effect eVis = EffectVisualEffect(VFX_FNF_GREATER_RUIN);
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object oPC = GetLastUsedBy();
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string sMsg;
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if(GetHasSpellEffect(SPELL_ETHEREALNESS, oPC) ||
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GetHasSpellEffect(SPELL_IMPROVED_INVISIBILITY, oPC) ||
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GetHasSpellEffect(SPELL_INVISIBILITY, oPC) ||
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GetHasSpellEffect(SPELL_INVISIBILITY_SPHERE, oPC) ||
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GetHasSpellEffect(SPELL_SANCTUARY, oPC))
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{
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if(GetLocalInt(oPC, "GS_LOOTER")==2)
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{
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CreateItemOnObject("gslootlib", oPC, 1);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f);
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DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC, 0.0f));
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sMsg = "You cannot be invisible while looting for treasure, YOU WILL RECIEVE NO MORE WARNINGS!";
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FloatingTextStringOnCreature(sMsg, oPC, TRUE);
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DelayCommand(0.3, DestroyTreasure(OBJECT_SELF));
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return;
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}
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else
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{
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CreateItemOnObject("gslootlib", oPC, 1);
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SetLocalInt(oPC, "GS_LOOTER", 2);
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sMsg = "You cannot be invisible while looting for treasure, YOU HAVE BEEN WARNED!";
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FloatingTextStringOnCreature(sMsg, oPC, TRUE);
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DelayCommand(0.3, DestroyTreasure(OBJECT_SELF));
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return;
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}
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}
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}
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