Initial upload
Initial upload
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57
_module/nss/preventpctrigg1.nss
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57
_module/nss/preventpctrigg1.nss
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string sDeny;
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//Created by Guile 01/10/07
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//Put this script OnEnter
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void main()
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{
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object oPC = GetEnteringObject();
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if (!GetIsPC(oPC)) return;
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if ((GetLevelByClass(CLASS_TYPE_BARBARIAN, oPC)>0)||
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(GetLevelByClass(CLASS_TYPE_PALADIN, oPC)>0)||
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(GetLevelByClass(CLASS_TYPE_DIVINECHAMPION, oPC)>0)||
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(GetLevelByClass(CLASS_TYPE_DWARVENDEFENDER, oPC)>0))
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{
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sDeny="The Power of the Gods has Teleported you away from the Shrine.";
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SendMessageToPC(oPC, sDeny);
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return;
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}
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object oTarget;
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location lTarget;
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oTarget = GetWaypointByTag("godsway1");
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lTarget = GetLocation(oTarget);
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//only do the jump if the location is valid.
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//though not flawless, we just check if it is in a valid area.
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//the script will stop if the location isn't valid - meaning that
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//nothing put after the teleport will fire either.
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//the current location won't be stored, either
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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AssignCommand(oPC, ClearAllActions());
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DelayCommand(3.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));
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oTarget = oPC;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget));
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oTarget = GetObjectByTag("tormshrine44");
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DelayCommand(30.0, DestroyObject(oTarget, 0.0));
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}
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