Initial upload
Initial upload
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77
_module/nss/roguebanetrigger.nss
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77
_module/nss/roguebanetrigger.nss
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string sDeny;
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/* Script generated by
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Lilac Soul's NWN Script Generator, v. 2.3
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For download info, please visit:
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http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
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//Put this script OnEnter
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#include "nw_i0_2q4luskan"
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void main()
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{
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object oPC = GetEnteringObject();
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if (!GetIsPC(oPC)) return;
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if (!GetIsSkillSuccessful(oPC, SKILL_SEARCH, 66))
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{
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sDeny="You notice a crack in the wall.";
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SendMessageToPC(oPC, sDeny);
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return;
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}
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if (d100()>30)
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{
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sDeny="You notice a crack in the wall.";
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SendMessageToPC(oPC, sDeny);
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return;
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}
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object oTarget;
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location lTarget;
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oTarget = GetWaypointByTag("dangsecretway1");
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lTarget = GetLocation(oTarget);
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//only do the jump if the location is valid.
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//though not flawless, we just check if it is in a valid area.
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//the script will stop if the location isn't valid - meaning that
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//nothing put after the teleport will fire either.
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//the current location won't be stored, either
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionJumpToLocation(lTarget));
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FloatingTextStringOnCreature("You slip through the wall and tripped a trap!", oPC);
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effect eEffect;
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eEffect = EffectDamage(300, DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_ENERGY);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
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oTarget = oPC;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE), GetLocation(oTarget));
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oTarget = GetWaypointByTag("dangsecretway1");
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lTarget = GetLocation(oTarget);
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DelayCommand(3.0, CreateObjectVoid(OBJECT_TYPE_CREATURE, "beholderbeserker", lTarget));
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}
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