Initial upload
Initial upload
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69
_module/nss/sc_object_attack.nss
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69
_module/nss/sc_object_attack.nss
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/*--------------------------------------------------------
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Script Name: sc_object_attack
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----------------------------------------------------------
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Created By: Genisys(Guile)
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Created On: 4/23/09
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----------------------------------------------------------
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This script spawns in the Justice to tell the PC of
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their abomidable offenses, the second time he attacks
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and kills them, and the last time he just jails them..
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----------------------------------------------------------*/
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//Spawn in supercop OnPhysicalAttack
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void main()
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{
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object oPC = GetLastAttacker(OBJECT_SELF);
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if (!GetIsPC(oPC))
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{
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//if It's a DM stop here..
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if(GetIsDMPossessed(oPC))
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{ return; }
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if(GetIsDM(oPC))
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{ return; }
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//IF It truly was an associate who attacked..
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if(GetMaster(oPC)!=OBJECT_INVALID)
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{
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oPC = GetMaster(oPC);
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}
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}
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object oPlayer = oPC;
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// * make friendly to Each of the 3 common factions
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AssignCommand(oPlayer, ClearAllActions());
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// * Note: waiting for Sophia to make SetStandardFactionReptuation to clear all personal reputation
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if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPlayer) <= 10)
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{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
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SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPlayer);
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}
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if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPlayer) <= 10)
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{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
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SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPlayer);
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}
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if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPlayer) <= 10)
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{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
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SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPlayer);
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}
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//Do Only Once / 30 Seconds
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int Do1Time = GetLocalInt(oPC, GetTag(OBJECT_SELF));
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if (Do1Time==TRUE) return;
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SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);
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DelayCommand(30.0, SetLocalInt(oPC, GetTag(OBJECT_SELF), FALSE));
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object oSpawn;
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location lTarget;
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lTarget = GetLocation(oPlayer);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "supercop", lTarget);
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}
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