Updated for NWNEE 37-13

Updated for NWNEE 37-13.  Updated NWNxEE.  Full compile. Updated release archive.
This commit is contained in:
Jaysyn904
2025-01-10 20:29:31 -05:00
parent a8639499df
commit 82994dfc26
447 changed files with 10620 additions and 6020 deletions

View File

@@ -2,7 +2,6 @@
/// @brief Functions exposing additional area properties as well as creating transitions.
/// @{
/// @file nwnx_area.nss
#include "nwnx"
const string NWNX_Area = "NWNX_Area"; ///< @private
@@ -40,6 +39,25 @@ const int NWNX_AREA_COLOR_TYPE_SUN_AMBIENT = 2;
const int NWNX_AREA_COLOR_TYPE_SUN_DIFFUSE = 3;
/// @}
/// @brief A tile info struct
struct NWNX_Area_TileInfo
{
int nID; ///< The tile's ID
int nHeight; ///< The tile's height
int nOrientation; ///< The tile's orientation
int nGridX; ///< The tile's grid x position
int nGridY; ///< The tile's grid y position
};
/// @brief Area wind info struct
struct NWNX_Area_AreaWind
{
vector vDirection; ///< Wind's direction
float fMagnitude; ///< Wind's magnitude
float fYaw; ///< Wind's yaw
float fPitch; ///< Wind's pitch
};
/// @brief Gets the number of players in area.
/// @param area The area object.
/// @return The player count for the area.
@@ -223,328 +241,507 @@ int NWNX_Area_GetMusicIsPlaying(object oArea, int bBattleMusic = FALSE);
/// @sa NWNX_Object_SetTriggerGeometry() if you wish to draw the trigger as something other than a square.
object NWNX_Area_CreateGenericTrigger(object oArea, float fX, float fY, float fZ, string sTag = "", float fSize = 1.0f);
/// @brief Add oObject to the ExportGIT exclusion list, objects on this list won't be exported when NWNX_Area_ExportGIT() is called.
/// @param oObject The object to add
void NWNX_Area_AddObjectToExclusionList(object oObject);
/// @brief Remove oObject from the ExportGIT exclusion list.
/// @param oObject The object to add
void NWNX_Area_RemoveObjectFromExclusionList(object oObject);
/// @brief Export the .git file of oArea to the UserDirectory/nwnx folder, or to the location of sAlias.
/// @note Take care with local objects set on objects, they will likely not reference the same object after a server restart.
/// @param oArea The area to export the .git file of.
/// @param sFileName The filename, 16 characters or less and should be lowercase. If left blank the resref of oArea will be used.
/// @param bExportVarTable If TRUE, local variables set on oArea will be exported too.
/// @param bExportUUID If TRUE, the UUID of oArea will be exported, if it has one.
/// @param nObjectFilter One or more OBJECT_TYPE_* constants. These object will not be exported. For example OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR
/// will not export creatures and doors. Use OBJECT_TYPE_ALL to filter all objects or 0 to export all objects.
/// @param sAlias The alias of the resource directory to add the .git file to. Default: UserDirectory/nwnx
/// @return TRUE if exported successfully, FALSE if not.
int NWNX_Area_ExportGIT(object oArea, string sFileName = "", int bExportVarTable = TRUE, int bExportUUID = TRUE, int nObjectFilter = 0, string sAlias = "NWNX");
/// @brief Get the tile info of the tile at [fTileX, fTileY] in oArea.
/// @param oArea The area name.
/// @param fTileX, fTileY The coordinates of the tile.
/// @return A NWNX_Area_TileInfo struct with tile info.
struct NWNX_Area_TileInfo NWNX_Area_GetTileInfo(object oArea, float fTileX, float fTileY);
/// @brief Export the .are file of oArea to the UserDirectory/nwnx folder, or to the location of sAlias.
/// @param oArea The area to export the .are file of.
/// @param sFileName The filename, 16 characters or less and should be lowercase. This will also be the resref of the area.
/// @param sNewName Optional new name of the area. Leave blank to use the current name.
/// @param sNewTag Optional new tag of the area. Leave blank to use the current tag.
/// @param sAlias The alias of the resource directory to add the .are file to. Default: UserDirectory/nwnx
/// @return TRUE if exported successfully, FALSE if not.
int NWNX_Area_ExportARE(object oArea, string sFileName, string sNewName = "", string sNewTag = "", string sAlias = "NWNX");
/// @brief Get the ambient sound playing in an area during the day.
/// @param oArea The area to get the sound of.
/// @return The ambient soundtrack. See ambientsound.2da.
int NWNX_Area_GetAmbientSoundDay(object oArea);
/// @brief Get the ambient sound playing in an area during the night.
/// @param oArea The area to get the sound of.
/// @return The ambient soundtrack. See ambientsound.2da.
int NWNX_Area_GetAmbientSoundNight(object oArea);
/// @brief Get the volume of the ambient sound playing in an area during the day.
/// @param oArea The area to get the sound volume of.
/// @return The volume.
int NWNX_Area_GetAmbientSoundDayVolume(object oArea);
/// @brief Get the volume of the ambient sound playing in an area during the night.
/// @param oArea The area to get the sound volume of.
/// @return The volume.
int NWNX_Area_GetAmbientSoundNightVolume(object oArea);
/// @brief Create a sound object.
/// @param oArea The area where to create the sound object.
/// @param vPosition The area position where to create the sound object.
/// @param sResRef The ResRef of the sound object.
/// @return The sound object.
object NWNX_Area_CreateSoundObject(object oArea, vector vPosition, string sResRef);
/// @brief Rotates an existing area, including all objects within (excluding PCs).
/// @note Functions while clients are in the area, but not recommended as tiles/walkmesh only updates on area load, and this may result in unexpected clientside results.
/// @param oArea The area to be rotated
/// @param nRotation How many 90 degrees clockwise to rotate (1-3).
void NWNX_Area_RotateArea(object oArea, int nRotation);
/// @brief Get the tile info of the tile at nIndex in the tile array.
/// @param oArea The area.
/// @param nIndex The index of the tile.
/// @return A NWNX_Area_TileInfo struct with tile info.
struct NWNX_Area_TileInfo NWNX_Area_GetTileInfoByTileIndex(object oArea, int nIndex);
/// @brief Check if there is a path between two positions in an area.
/// @note Does not care about doors or placeables, only checks tile path nodes.
/// @param oArea The area.
/// @param vStartPosition The start position.
/// @param vEndPosition The end position.
/// @param nMaxDepth The max depth of the DFS tree. A good value is AreaWidth * AreaHeight.
/// @return TRUE if there is a path between vStartPosition and vEndPosition, FALSE if not or on error.
int NWNX_Area_GetPathExists(object oArea, vector vStartPosition, vector vEndPosition, int nMaxDepth);
/// @brief Get oArea's flags, interior/underground etc.
/// @param oArea The area.
/// @return The raw flags bitmask or -1 on error.
int NWNX_Area_GetAreaFlags(object oArea);
/// @brief Set oArea's raw flags bitmask.
/// @note You'll have to do any bitwise operations yourself.
/// @note Requires clients to reload the area to get any updated flags.
/// @param oArea The area.
/// @param nFlags The flags.
void NWNX_Area_SetAreaFlags(object oArea, int nFlags);
/// @brief Get oArea's detailed win data.
/// @note vDirection returns [0.0, 0.0, 0.0] if not set previously with SetAreaWind nwscript function.
/// @param oArea The area.
struct NWNX_Area_AreaWind NWNX_Area_GetAreaWind(object oArea);
/// @brief Set the default discoverability mask for objects in an area.
/// @param oArea The area or OBJECT_INVALID to set a global mask for all areas. Per area masks will override the global mask.
/// @param nObjectTypes A mask of OBJECT_TYPE_* constants or OBJECT_TYPE_ALL for all suitable object types. Currently only works on Creatures, Doors (Hilite only), Items and Useable Placeables.
/// @param nMask A mask of OBJECT_UI_DISCOVERY_*
/// @param bForceUpdate If TRUE, will update the discovery mask of ALL objects in the area or module(if oArea == OBJECT_INVALID), according to the current mask. Use with care.
void NWNX_Area_SetDefaultObjectUiDiscoveryMask(object oArea, int nObjectTypes, int nMask, int bForceUpdate = FALSE);
/// @}
int NWNX_Area_GetNumberOfPlayersInArea(object area)
{
string sFunc = "GetNumberOfPlayersInArea";
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
return NWNX_GetReturnValueInt(NWNX_Area, sFunc);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "GetNumberOfPlayersInArea");
return NWNXPopInt();
}
object NWNX_Area_GetLastEntered(object area)
{
string sFunc = "GetLastEntered";
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
return NWNX_GetReturnValueObject(NWNX_Area, sFunc);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "GetLastEntered");
return NWNXPopObject();
}
object NWNX_Area_GetLastLeft(object area)
{
string sFunc = "GetLastLeft";
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
return NWNX_GetReturnValueObject(NWNX_Area, sFunc);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "GetLastLeft");
return NWNXPopObject();
}
int NWNX_Area_GetPVPSetting(object area)
{
string sFunc = "GetPVPSetting";
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
return NWNX_GetReturnValueInt(NWNX_Area, sFunc);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "GetPVPSetting");
return NWNXPopInt();
}
void NWNX_Area_SetPVPSetting(object area, int pvpSetting)
{
string sFunc = "SetPVPSetting";
NWNX_PushArgumentInt(NWNX_Area, sFunc, pvpSetting);
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
NWNXPushInt(pvpSetting);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "SetPVPSetting");
}
int NWNX_Area_GetAreaSpotModifier(object area)
{
string sFunc = "GetAreaSpotModifier";
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
return NWNX_GetReturnValueInt(NWNX_Area, sFunc);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "GetAreaSpotModifier");
return NWNXPopInt();
}
void NWNX_Area_SetAreaSpotModifier(object area, int spotModifier)
{
string sFunc = "SetAreaSpotModifier";
NWNX_PushArgumentInt(NWNX_Area, sFunc, spotModifier);
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
NWNXPushInt(spotModifier);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "SetAreaSpotModifier");
}
int NWNX_Area_GetAreaListenModifier(object area)
{
string sFunc = "GetAreaListenModifier";
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
return NWNX_GetReturnValueInt(NWNX_Area, sFunc);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "GetAreaListenModifier");
return NWNXPopInt();
}
void NWNX_Area_SetAreaListenModifier(object area, int listenModifier)
{
string sFunc = "SetAreaListenModifier";
NWNX_PushArgumentInt(NWNX_Area, sFunc, listenModifier);
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
NWNXPushInt(listenModifier);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "SetAreaListenModifier");
}
int NWNX_Area_GetNoRestingAllowed(object area)
{
string sFunc = "GetNoRestingAllowed";
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
return NWNX_GetReturnValueInt(NWNX_Area, sFunc);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "GetNoRestingAllowed");
return NWNXPopInt();
}
void NWNX_Area_SetNoRestingAllowed(object area, int bNoRestingAllowed)
{
string sFunc = "SetNoRestingAllowed";
NWNX_PushArgumentInt(NWNX_Area, sFunc, bNoRestingAllowed);
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
NWNXPushInt(bNoRestingAllowed);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "SetNoRestingAllowed");
}
int NWNX_Area_GetWindPower(object area)
{
string sFunc = "GetWindPower";
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
return NWNX_GetReturnValueInt(NWNX_Area, sFunc);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "GetWindPower");
return NWNXPopInt();
}
void NWNX_Area_SetWindPower(object area, int windPower)
{
string sFunc = "SetWindPower";
NWNX_PushArgumentInt(NWNX_Area, sFunc, windPower);
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
NWNXPushInt(windPower);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "SetWindPower");
}
int NWNX_Area_GetWeatherChance(object area, int type)
{
string sFunc = "GetWeatherChance";
NWNX_PushArgumentInt(NWNX_Area, sFunc, type);
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
return NWNX_GetReturnValueInt(NWNX_Area, sFunc);
NWNXPushInt(type);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "GetWeatherChance");
return NWNXPopInt();
}
void NWNX_Area_SetWeatherChance(object area, int type, int chance)
{
string sFunc = "SetWeatherChance";
NWNX_PushArgumentInt(NWNX_Area, sFunc, chance);
NWNX_PushArgumentInt(NWNX_Area, sFunc, type);
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
NWNXPushInt(chance);
NWNXPushInt(type);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "SetWeatherChance");
}
float NWNX_Area_GetFogClipDistance(object area)
{
string sFunc = "GetFogClipDistance";
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
return NWNX_GetReturnValueFloat(NWNX_Area, sFunc);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "GetFogClipDistance");
return NWNXPopFloat();
}
void NWNX_Area_SetFogClipDistance(object area, float distance)
{
string sFunc = "SetFogClipDistance";
NWNX_PushArgumentFloat(NWNX_Area, sFunc, distance);
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
NWNXPushFloat(distance);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "SetFogClipDistance");
}
int NWNX_Area_GetShadowOpacity(object area)
{
string sFunc = "GetShadowOpacity";
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
return NWNX_GetReturnValueInt(NWNX_Area, sFunc);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "GetShadowOpacity");
return NWNXPopInt();
}
void NWNX_Area_SetShadowOpacity(object area, int shadowOpacity)
{
string sFunc = "SetShadowOpacity";
NWNX_PushArgumentInt(NWNX_Area, sFunc, shadowOpacity);
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
NWNXPushInt(shadowOpacity);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "SetShadowOpacity");
}
int NWNX_Area_GetDayNightCycle(object area)
{
string sFunc = "GetDayNightCycle";
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
return NWNX_GetReturnValueInt(NWNX_Area, sFunc);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "GetDayNightCycle");
return NWNXPopInt();
}
void NWNX_Area_SetDayNightCycle(object area, int type)
{
string sFunc = "SetDayNightCycle";
NWNX_PushArgumentInt(NWNX_Area, sFunc, type);
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
NWNXPushInt(type);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "SetDayNightCycle");
}
int NWNX_Area_GetSunMoonColors(object area, int type)
{
string sFunc = "GetSunMoonColors";
NWNX_PushArgumentInt(NWNX_Area, sFunc, type);
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
return NWNX_GetReturnValueInt(NWNX_Area, sFunc);
NWNXPushInt(type);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "GetSunMoonColors");
return NWNXPopInt();
}
void NWNX_Area_SetSunMoonColors(object area, int type, int color)
{
string sFunc = "SetSunMoonColors";
NWNX_PushArgumentInt(NWNX_Area, sFunc, color);
NWNX_PushArgumentInt(NWNX_Area, sFunc, type);
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
NWNXPushInt(color);
NWNXPushInt(type);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "SetSunMoonColors");
}
object NWNX_Area_CreateTransition(object area, object target, float x, float y, float z, float size = 2.0f, string tag="")
{
string sFunc = "CreateTransition";
NWNX_PushArgumentString(NWNX_Area, sFunc, tag);
NWNX_PushArgumentFloat(NWNX_Area, sFunc, size);
NWNX_PushArgumentFloat(NWNX_Area, sFunc, z);
NWNX_PushArgumentFloat(NWNX_Area, sFunc, y);
NWNX_PushArgumentFloat(NWNX_Area, sFunc, x);
NWNX_PushArgumentObject(NWNX_Area, sFunc, target);
NWNX_PushArgumentObject(NWNX_Area, sFunc, area);
NWNX_CallFunction(NWNX_Area, sFunc);
return NWNX_GetReturnValueObject(NWNX_Area, sFunc);
NWNXPushString(tag);
NWNXPushFloat(size);
NWNXPushFloat(z);
NWNXPushFloat(y);
NWNXPushFloat(x);
NWNXPushObject(target);
NWNXPushObject(area);
NWNXCall(NWNX_Area, "CreateTransition");
return NWNXPopObject();
}
int NWNX_Area_GetTileAnimationLoop(object oArea, float fTileX, float fTileY, int nAnimLoop)
{
string sFunc = "GetTileAnimationLoop";
NWNXPushInt(nAnimLoop);
NWNXPushFloat(fTileY);
NWNXPushFloat(fTileX);
NWNXPushObject(oArea);
NWNX_PushArgumentInt(NWNX_Area, sFunc, nAnimLoop);
NWNX_PushArgumentFloat(NWNX_Area, sFunc, fTileY);
NWNX_PushArgumentFloat(NWNX_Area, sFunc, fTileX);
NWNX_PushArgumentObject(NWNX_Area, sFunc, oArea);
NWNX_CallFunction(NWNX_Area, sFunc);
return NWNX_GetReturnValueInt(NWNX_Area, sFunc);
NWNXCall(NWNX_Area, "GetTileAnimationLoop");
return NWNXPopInt();
}
void NWNX_Area_SetTileAnimationLoop(object oArea, float fTileX, float fTileY, int nAnimLoop, int bEnabled)
{
string sFunc = "SetTileAnimationLoop";
NWNX_PushArgumentInt(NWNX_Area, sFunc, bEnabled);
NWNX_PushArgumentInt(NWNX_Area, sFunc, nAnimLoop);
NWNX_PushArgumentFloat(NWNX_Area, sFunc, fTileY);
NWNX_PushArgumentFloat(NWNX_Area, sFunc, fTileX);
NWNX_PushArgumentObject(NWNX_Area, sFunc, oArea);
NWNX_CallFunction(NWNX_Area, sFunc);
NWNXPushInt(bEnabled);
NWNXPushInt(nAnimLoop);
NWNXPushFloat(fTileY);
NWNXPushFloat(fTileX);
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "SetTileAnimationLoop");
}
string NWNX_Area_GetTileModelResRef(object oArea, float fTileX, float fTileY)
{
string sFunc = "GetTileModelResRef";
NWNX_PushArgumentFloat(NWNX_Area, sFunc, fTileY);
NWNX_PushArgumentFloat(NWNX_Area, sFunc, fTileX);
NWNX_PushArgumentObject(NWNX_Area, sFunc, oArea);
NWNX_CallFunction(NWNX_Area, sFunc);
return NWNX_GetReturnValueString(NWNX_Area, sFunc);
NWNXPushFloat(fTileY);
NWNXPushFloat(fTileX);
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "GetTileModelResRef");
return NWNXPopString();
}
int NWNX_Area_TestDirectLine(object oArea, float fStartX, float fStartY, float fEndX, float fEndY, float fPerSpace, float fHeight, int bIgnoreDoors=FALSE)
{
string sFunc = "TestDirectLine";
NWNX_PushArgumentInt(NWNX_Area, sFunc, bIgnoreDoors);
NWNX_PushArgumentFloat(NWNX_Area, sFunc, fHeight);
NWNX_PushArgumentFloat(NWNX_Area, sFunc, fPerSpace);
NWNX_PushArgumentFloat(NWNX_Area, sFunc, fEndY);
NWNX_PushArgumentFloat(NWNX_Area, sFunc, fEndX);
NWNX_PushArgumentFloat(NWNX_Area, sFunc, fStartY);
NWNX_PushArgumentFloat(NWNX_Area, sFunc, fStartX);
NWNX_PushArgumentObject(NWNX_Area, sFunc, oArea);
NWNX_CallFunction(NWNX_Area, sFunc);
return NWNX_GetReturnValueInt(NWNX_Area, sFunc);
NWNXPushInt(bIgnoreDoors);
NWNXPushFloat(fHeight);
NWNXPushFloat(fPerSpace);
NWNXPushFloat(fEndY);
NWNXPushFloat(fEndX);
NWNXPushFloat(fStartY);
NWNXPushFloat(fStartX);
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "TestDirectLine");
return NWNXPopInt();
}
int NWNX_Area_GetMusicIsPlaying(object oArea, int bBattleMusic = FALSE)
{
string sFunc = "GetMusicIsPlaying";
NWNX_PushArgumentInt(NWNX_Area, sFunc, bBattleMusic);
NWNX_PushArgumentObject(NWNX_Area, sFunc, oArea);
NWNX_CallFunction(NWNX_Area, sFunc);
return NWNX_GetReturnValueInt(NWNX_Area, sFunc);
NWNXPushInt(bBattleMusic);
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "GetMusicIsPlaying");
return NWNXPopInt();
}
object NWNX_Area_CreateGenericTrigger(object oArea, float fX, float fY, float fZ, string sTag = "", float fSize = 1.0f)
{
string sFunc = "CreateGenericTrigger";
NWNX_PushArgumentFloat(NWNX_Area, sFunc, fSize);
NWNX_PushArgumentString(NWNX_Area, sFunc, sTag);
NWNX_PushArgumentFloat(NWNX_Area, sFunc, fZ);
NWNX_PushArgumentFloat(NWNX_Area, sFunc, fY);
NWNX_PushArgumentFloat(NWNX_Area, sFunc, fX);
NWNX_PushArgumentObject(NWNX_Area, sFunc, oArea);
NWNX_CallFunction(NWNX_Area, sFunc);
return NWNX_GetReturnValueObject(NWNX_Area, sFunc);
NWNXPushFloat(fSize);
NWNXPushString(sTag);
NWNXPushFloat(fZ);
NWNXPushFloat(fY);
NWNXPushFloat(fX);
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "CreateGenericTrigger");
return NWNXPopObject();
}
void NWNX_Area_AddObjectToExclusionList(object oObject)
{
NWNXPushObject(oObject);
NWNXCall(NWNX_Area, "AddObjectToExclusionList");
}
void NWNX_Area_RemoveObjectFromExclusionList(object oObject)
{
NWNXPushObject(oObject);
NWNXCall(NWNX_Area, "RemoveObjectFromExclusionList");
}
int NWNX_Area_ExportGIT(object oArea, string sFileName = "", int bExportVarTable = TRUE, int bExportUUID = TRUE, int nObjectFilter = 0, string sAlias = "NWNX")
{
NWNXPushString(sAlias);
NWNXPushInt(nObjectFilter);
NWNXPushInt(bExportUUID);
NWNXPushInt(bExportVarTable);
NWNXPushString(sFileName);
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "ExportGIT");
return NWNXPopInt();
}
struct NWNX_Area_TileInfo NWNX_Area_GetTileInfo(object oArea, float fTileX, float fTileY)
{
NWNXPushFloat(fTileY);
NWNXPushFloat(fTileX);
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "GetTileInfo");
struct NWNX_Area_TileInfo str;
str.nGridY = NWNXPopInt();
str.nGridX = NWNXPopInt();
str.nOrientation = NWNXPopInt();
str.nHeight = NWNXPopInt();
str.nID = NWNXPopInt();
return str;
}
int NWNX_Area_ExportARE(object oArea, string sFileName, string sNewName = "", string sNewTag = "", string sAlias = "NWNX")
{
NWNXPushString(sAlias);
NWNXPushString(sNewTag);
NWNXPushString(sNewName);
NWNXPushString(sFileName);
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "ExportARE");
return NWNXPopInt();
}
int NWNX_Area_GetAmbientSoundDay(object oArea)
{
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "GetAmbientSoundDay");
return NWNXPopInt();
}
int NWNX_Area_GetAmbientSoundNight(object oArea)
{
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "GetAmbientSoundNight");
return NWNXPopInt();
}
int NWNX_Area_GetAmbientSoundDayVolume(object oArea)
{
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "GetAmbientSoundDayVolume");
return NWNXPopInt();
}
int NWNX_Area_GetAmbientSoundNightVolume(object oArea)
{
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "GetAmbientSoundNightVolume");
return NWNXPopInt();
}
object NWNX_Area_CreateSoundObject(object oArea, vector vPosition, string sResRef)
{
NWNXPushString(sResRef);
NWNXPushVector(vPosition);
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "CreateSoundObject");
return NWNXPopObject();
}
void NWNX_Area_RotateArea(object oArea, int nRotation)
{
NWNXPushInt(nRotation);
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "RotateArea");
}
struct NWNX_Area_TileInfo NWNX_Area_GetTileInfoByTileIndex(object oArea, int nIndex)
{
NWNXPushInt(nIndex);
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "GetTileInfoByTileIndex");
struct NWNX_Area_TileInfo str;
str.nGridY = NWNXPopInt();
str.nGridX = NWNXPopInt();
str.nOrientation = NWNXPopInt();
str.nHeight = NWNXPopInt();
str.nID = NWNXPopInt();
return str;
}
int NWNX_Area_GetPathExists(object oArea, vector vStartPosition, vector vEndPosition, int nMaxDepth)
{
NWNXPushInt(nMaxDepth);
NWNXPushVector(vEndPosition);
NWNXPushVector(vStartPosition);
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "GetPathExists");
return NWNXPopInt();
}
int NWNX_Area_GetAreaFlags(object oArea)
{
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "GetAreaFlags");
return NWNXPopInt();
}
void NWNX_Area_SetAreaFlags(object oArea, int nFlags)
{
NWNXPushInt(nFlags);
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "SetAreaFlags");
}
struct NWNX_Area_AreaWind NWNX_Area_GetAreaWind(object oArea)
{
struct NWNX_Area_AreaWind data;
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "GetAreaWind");
data.fPitch = NWNXPopFloat();
data.fYaw = NWNXPopFloat();
data.fMagnitude = NWNXPopFloat();
data.vDirection = NWNXPopVector();
return data;
}
void NWNX_Area_SetDefaultObjectUiDiscoveryMask(object oArea, int nObjectTypes, int nMask, int bForceUpdate = FALSE)
{
NWNXPushInt(bForceUpdate);
NWNXPushInt(nMask);
NWNXPushInt(nObjectTypes);
NWNXPushObject(oArea);
NWNXCall(NWNX_Area, "SetDefaultObjectUiDiscoveryMask");
}