Updated for NWNEE 37-13

Updated for NWNEE 37-13.  Updated NWNxEE.  Full compile. Updated release archive.
This commit is contained in:
Jaysyn904
2025-01-10 20:29:31 -05:00
parent a8639499df
commit 82994dfc26
447 changed files with 10620 additions and 6020 deletions

View File

@@ -1,17 +1,22 @@
/// @ingroup nwnx
/// @addtogroup consts NWNX Constants
/// @brief Provides various NWScript <-> NWNX Constants Translation Table functions
/// @brief Provides various NWScript <-> Engine Constants Translation Table functions
/// @{
/// @file nwnx_consts.nss
/// @brief Translates ANIMATION_LOOPING_* and ANIMATION_FIREFORGET_* constants to their NWNX equivalent.
/// @brief Translates ANIMATION_LOOPING_* and ANIMATION_FIREFORGET_* constants to their engine equivalent.
/// @param nAnimation The nwn animation constant
/// @return The NWNX equivalent of the constant
/// @return The engine equivalent of the constant
int NWNX_Consts_TranslateNWScriptAnimation(int nAnimation);
/// @brief Translates OBJECT_TYPE_* constants to their NWNX equivalent.
/// @brief Translates engine animation constants to their ANIMATION_LOOPING_* and ANIMATION_FIREFORGET_* equivalent.
/// @param nAnimation The engine animation constant
/// @return The NWScript equivalent of the constant or -1 if a nwscript equivalent doesn't exist
int NWNX_Consts_TranslateEngineAnimation(int nAnimation);
/// @brief Translates OBJECT_TYPE_* constants to their engine equivalent.
/// @param nObjectType The nwn object type
/// @return The NWNX equivalent of the constant
/// @return The engine equivalent of the constant
int NWNX_Consts_TranslateNWScriptObjectType(int nObjectType);
@@ -85,6 +90,76 @@ int NWNX_Consts_TranslateNWScriptAnimation(int nAnimation)
return nAnimation;
}
int NWNX_Consts_TranslateEngineAnimation(int nAnimation)
{
switch (nAnimation)
{
case 0: nAnimation = ANIMATION_LOOPING_PAUSE; break;
case 52: nAnimation = ANIMATION_LOOPING_PAUSE2; break;
case 30: nAnimation = ANIMATION_LOOPING_LISTEN; break;
case 32: nAnimation = ANIMATION_LOOPING_MEDITATE; break;
case 33: nAnimation = ANIMATION_LOOPING_WORSHIP; break;
case 48: nAnimation = ANIMATION_LOOPING_LOOK_FAR; break;
case 36: nAnimation = ANIMATION_LOOPING_SIT_CHAIR; break;
case 47: nAnimation = ANIMATION_LOOPING_SIT_CROSS; break;
case 38: nAnimation = ANIMATION_LOOPING_TALK_NORMAL; break;
case 39: nAnimation = ANIMATION_LOOPING_TALK_PLEADING; break;
case 40: nAnimation = ANIMATION_LOOPING_TALK_FORCEFUL; break;
case 41: nAnimation = ANIMATION_LOOPING_TALK_LAUGHING; break;
case 59: nAnimation = ANIMATION_LOOPING_GET_LOW; break;
case 60: nAnimation = ANIMATION_LOOPING_GET_MID; break;
case 57: nAnimation = ANIMATION_LOOPING_PAUSE_TIRED; break;
case 58: nAnimation = ANIMATION_LOOPING_PAUSE_DRUNK; break;
case 6: nAnimation = ANIMATION_LOOPING_DEAD_FRONT; break;
case 8: nAnimation = ANIMATION_LOOPING_DEAD_BACK; break;
case 15: nAnimation = ANIMATION_LOOPING_CONJURE1; break;
case 16: nAnimation = ANIMATION_LOOPING_CONJURE2; break;
case 93: nAnimation = ANIMATION_LOOPING_SPASM; break;
case 97: nAnimation = ANIMATION_LOOPING_CUSTOM1; break;
case 98: nAnimation = ANIMATION_LOOPING_CUSTOM2; break;
case 101: nAnimation = ANIMATION_LOOPING_CUSTOM3; break;
case 102: nAnimation = ANIMATION_LOOPING_CUSTOM4; break;
case 103: nAnimation = ANIMATION_LOOPING_CUSTOM5; break;
case 104: nAnimation = ANIMATION_LOOPING_CUSTOM6; break;
case 105: nAnimation = ANIMATION_LOOPING_CUSTOM7; break;
case 106: nAnimation = ANIMATION_LOOPING_CUSTOM8; break;
case 107: nAnimation = ANIMATION_LOOPING_CUSTOM9; break;
case 108: nAnimation = ANIMATION_LOOPING_CUSTOM10; break;
case 109: nAnimation = ANIMATION_LOOPING_CUSTOM11; break;
case 110: nAnimation = ANIMATION_LOOPING_CUSTOM12; break;
case 111: nAnimation = ANIMATION_LOOPING_CUSTOM13; break;
case 112: nAnimation = ANIMATION_LOOPING_CUSTOM14; break;
case 113: nAnimation = ANIMATION_LOOPING_CUSTOM15; break;
case 114: nAnimation = ANIMATION_LOOPING_CUSTOM16; break;
case 115: nAnimation = ANIMATION_LOOPING_CUSTOM17; break;
case 116: nAnimation = ANIMATION_LOOPING_CUSTOM18; break;
case 117: nAnimation = ANIMATION_LOOPING_CUSTOM19; break;
case 118: nAnimation = ANIMATION_LOOPING_CUSTOM20; break;
case 119: nAnimation = ANIMATION_MOUNT1; break;
case 120: nAnimation = ANIMATION_DISMOUNT1; break;
case 53: nAnimation = ANIMATION_FIREFORGET_HEAD_TURN_LEFT; break;
case 54: nAnimation = ANIMATION_FIREFORGET_HEAD_TURN_RIGHT; break;
case 55: nAnimation = ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD; break;
case 56: nAnimation = ANIMATION_FIREFORGET_PAUSE_BORED; break;
case 34: nAnimation = ANIMATION_FIREFORGET_SALUTE; break;
case 35: nAnimation = ANIMATION_FIREFORGET_BOW; break;
case 37: nAnimation = ANIMATION_FIREFORGET_STEAL; break;
case 29: nAnimation = ANIMATION_FIREFORGET_GREETING; break;
case 28: nAnimation = ANIMATION_FIREFORGET_TAUNT; break;
case 44: nAnimation = ANIMATION_FIREFORGET_VICTORY1; break;
case 45: nAnimation = ANIMATION_FIREFORGET_VICTORY2; break;
case 46: nAnimation = ANIMATION_FIREFORGET_VICTORY3; break;
case 71: nAnimation = ANIMATION_FIREFORGET_READ; break;
case 70: nAnimation = ANIMATION_FIREFORGET_DRINK; break;
case 90: nAnimation = ANIMATION_FIREFORGET_DODGE_SIDE; break;
case 91: nAnimation = ANIMATION_FIREFORGET_DODGE_DUCK; break;
case 23: nAnimation = ANIMATION_FIREFORGET_SPASM; break;
default: nAnimation = -1; break;
}
return nAnimation;
}
int NWNX_Consts_TranslateNWScriptObjectType(int nObjectType)
{
switch(nObjectType)