Updated for NWNEE 37-13

Updated for NWNEE 37-13.  Updated NWNxEE.  Full compile. Updated release archive.
This commit is contained in:
Jaysyn904
2025-01-10 20:29:31 -05:00
parent a8639499df
commit 82994dfc26
447 changed files with 10620 additions and 6020 deletions

View File

@@ -2,7 +2,6 @@
/// @brief Functions exposing additional encounter properties.
/// @{
/// @file nwnx_encounter.nss
#include "nwnx"
const string NWNX_Encounter = "NWNX_Encounter"; ///< @private
@@ -12,8 +11,13 @@ struct NWNX_Encounter_CreatureListEntry
string resref; ///< The resref.
float challengeRating; ///< The challenge rating.
int unique; ///< Creature will be unique to the encounter.
int alreadyUsed; //< Creature has already been used.
};
/// @brief Immediately destroys the specified encounter object.
/// @param encounter The encounter object.
void NWNX_Encounter_Destroy(object encounter);
/// @brief Get the number of creatures in the encounter list
/// @param encounter The encounter object.
/// @return The number of creatures in the encounter list.
@@ -43,7 +47,7 @@ void NWNX_Encounter_SetFactionId(object encounter, int factionId);
/// @brief Get if encounter is player triggered only.
/// @param encounter The encounter object.
/// @return TRUE is encounter is player triggered only.
/// @return TRUE if encounter is player triggered only.
int NWNX_Encounter_GetPlayerTriggeredOnly(object encounter);
/// @brief Set if encounter is player triggered only.
@@ -51,6 +55,16 @@ int NWNX_Encounter_GetPlayerTriggeredOnly(object encounter);
/// @param playerTriggeredOnly TRUE/FALSE
void NWNX_Encounter_SetPlayerTriggeredOnly(object encounter, int playerTriggeredOnly);
/// @brief Get if the encounter respawns or not.
/// @param encounter The encounter object.
/// @return TRUE if the encounter does respawn, FALSE otherwise.
int NWNX_Encounter_GetCanReset(object encounter);
/// @brief Set if the encounter respawns or not.
/// @param encounter The encounter object.
/// @param reset Does the encounter respawn TRUE or FALSE.
void NWNX_Encounter_SetCanReset(object encounter, int reset);
/// @brief Get the reset time of encounter.
/// @param encounter The encounter object.
/// @return The seconds the encounter is defined to reset.
@@ -61,104 +75,192 @@ int NWNX_Encounter_GetResetTime(object encounter);
/// @param resetTime The seconds the encounter will reset.
void NWNX_Encounter_SetResetTime(object encounter, int resetTime);
/// @brief Get the number of spawn points of encounter.
/// @param encounter The encounter object.
/// @return The count of the spawn points for the encounter.
int NWNX_Encounter_GetNumberOfSpawnPoints(object encounter);
/// @brief Gets the spawn point list entry at the specified index
/// @param encounter The encounter object.
/// @param index The index of the spawn point in the encounter list.
/// @return Location of spawn point.
location NWNX_Encounter_GetSpawnPointByIndex(object encounter, int index);
/// @brief Get the minimum amount of creatures that encounter will spawn.
/// @param encounter The encounter object.
/// @return the minimal amount.
int NWNX_Encounter_GetMinNumSpawned(object encounter);
/// @brief Get the maximum amount of creatures that encounter will spawn.
/// @param encounter The encounter object.
/// @return the maximal amount.
int NWNX_Encounter_GetMaxNumSpawned(object encounter);
/// @brief Get the current number of creatures that are spawned and alive
/// @param encounter The encounter object.
/// @return amount of creatures
int NWNX_Encounter_GetCurrentNumSpawned(object encounter);
/// @brief Get the geometry of an encounter
/// @param oEncounter: The encounter object.
/// @return A string of vertex positions.
string NWNX_Encounter_GetGeometry(object oEncounter);
/// @brief Set the geometry of an encounter with a list of vertex positions
/// @param oTrigger The encounter object.
/// @param sGeometry Needs to be in the following format -> {x.x, y.y, z.z} or {x.x, y.y}
/// Example Geometry: "{1.0, 1.0, 0.0}{4.0, 1.0, 0.0}{4.0, 4.0, 0.0}{1.0, 4.0, 0.0}"
///
/// @remark The Z position is optional and will be calculated dynamically based
/// on terrain height if it's not provided.
///
/// @remark The minimum number of vertices is 3.
void NWNX_Encounter_SetGeometry(object oTrigger, string sGeometry);
/// @}
void NWNX_Encounter_Destroy(object encounter)
{
NWNXPushObject(encounter);
NWNXCall(NWNX_Encounter, "Destroy");
}
int NWNX_Encounter_GetNumberOfCreaturesInEncounterList(object encounter)
{
string sFunc = "GetNumberOfCreaturesInEncounterList";
NWNX_PushArgumentObject(NWNX_Encounter, sFunc, encounter);
NWNX_CallFunction(NWNX_Encounter, sFunc);
return NWNX_GetReturnValueInt(NWNX_Encounter, sFunc);
NWNXPushObject(encounter);
NWNXCall(NWNX_Encounter, "GetNumberOfCreaturesInEncounterList");
return NWNXPopInt();
}
struct NWNX_Encounter_CreatureListEntry NWNX_Encounter_GetEncounterCreatureByIndex(object encounter, int index)
{
string sFunc = "GetEncounterCreatureByIndex";
struct NWNX_Encounter_CreatureListEntry creatureEntry;
NWNX_PushArgumentInt(NWNX_Encounter, sFunc, index);
NWNX_PushArgumentObject(NWNX_Encounter, sFunc, encounter);
NWNX_CallFunction(NWNX_Encounter, sFunc);
creatureEntry.unique = NWNX_GetReturnValueInt(NWNX_Encounter, sFunc);
creatureEntry.challengeRating = NWNX_GetReturnValueFloat(NWNX_Encounter, sFunc);
creatureEntry.resref = NWNX_GetReturnValueString(NWNX_Encounter, sFunc);
NWNXPushInt(index);
NWNXPushObject(encounter);
NWNXCall(NWNX_Encounter, "GetEncounterCreatureByIndex");
creatureEntry.alreadyUsed = NWNXPopInt();
creatureEntry.unique = NWNXPopInt();
creatureEntry.challengeRating = NWNXPopFloat();
creatureEntry.resref = NWNXPopString();
return creatureEntry;
}
void NWNX_Encounter_SetEncounterCreatureByIndex(object encounter, int index, struct NWNX_Encounter_CreatureListEntry creatureEntry)
{
string sFunc = "SetEncounterCreatureByIndex";
NWNX_PushArgumentInt(NWNX_Encounter, sFunc, creatureEntry.unique);
NWNX_PushArgumentFloat(NWNX_Encounter, sFunc, creatureEntry.challengeRating);
NWNX_PushArgumentString(NWNX_Encounter, sFunc, creatureEntry.resref);
NWNX_PushArgumentInt(NWNX_Encounter, sFunc, index);
NWNX_PushArgumentObject(NWNX_Encounter, sFunc, encounter);
NWNX_CallFunction(NWNX_Encounter, sFunc);
NWNXPushInt(creatureEntry.alreadyUsed);
NWNXPushInt(creatureEntry.unique);
NWNXPushFloat(creatureEntry.challengeRating);
NWNXPushString(creatureEntry.resref);
NWNXPushInt(index);
NWNXPushObject(encounter);
NWNXCall(NWNX_Encounter, "SetEncounterCreatureByIndex");
}
int NWNX_Encounter_GetFactionId(object encounter)
{
string sFunc = "GetFactionId";
NWNX_PushArgumentObject(NWNX_Encounter, sFunc, encounter);
NWNX_CallFunction(NWNX_Encounter, sFunc);
return NWNX_GetReturnValueInt(NWNX_Encounter, sFunc);
NWNXPushObject(encounter);
NWNXCall(NWNX_Encounter, "GetFactionId");
return NWNXPopInt();
}
void NWNX_Encounter_SetFactionId(object encounter, int factionId)
{
string sFunc = "SetFactionId";
NWNX_PushArgumentInt(NWNX_Encounter, sFunc, factionId);
NWNX_PushArgumentObject(NWNX_Encounter, sFunc, encounter);
NWNX_CallFunction(NWNX_Encounter, sFunc);
NWNXPushInt(factionId);
NWNXPushObject(encounter);
NWNXCall(NWNX_Encounter, "SetFactionId");
}
int NWNX_Encounter_GetPlayerTriggeredOnly(object encounter)
{
string sFunc = "GetPlayerTriggeredOnly";
NWNX_PushArgumentObject(NWNX_Encounter, sFunc, encounter);
NWNX_CallFunction(NWNX_Encounter, sFunc);
return NWNX_GetReturnValueInt(NWNX_Encounter, sFunc);
NWNXPushObject(encounter);
NWNXCall(NWNX_Encounter, "GetPlayerTriggeredOnly");
return NWNXPopInt();
}
void NWNX_Encounter_SetPlayerTriggeredOnly(object encounter, int playerTriggeredOnly)
{
string sFunc = "SetPlayerTriggeredOnly";
NWNX_PushArgumentInt(NWNX_Encounter, sFunc, playerTriggeredOnly);
NWNX_PushArgumentObject(NWNX_Encounter, sFunc, encounter);
NWNXPushInt(playerTriggeredOnly);
NWNXPushObject(encounter);
NWNXCall(NWNX_Encounter, "SetPlayerTriggeredOnly");
}
NWNX_CallFunction(NWNX_Encounter, sFunc);
int NWNX_Encounter_GetCanReset(object encounter)
{
NWNXPushObject(encounter);
NWNXCall(NWNX_Encounter, "GetCanReset");
return NWNXPopInt();
}
void NWNX_Encounter_SetCanReset(object encounter, int reset)
{
NWNXPushInt(reset);
NWNXPushObject(encounter);
NWNXCall(NWNX_Encounter, "SetCanReset");
}
int NWNX_Encounter_GetResetTime(object encounter)
{
string sFunc = "GetResetTime";
NWNX_PushArgumentObject(NWNX_Encounter, sFunc, encounter);
NWNX_CallFunction(NWNX_Encounter, sFunc);
return NWNX_GetReturnValueInt(NWNX_Encounter, sFunc);
NWNXPushObject(encounter);
NWNXCall(NWNX_Encounter, "GetResetTime");
return NWNXPopInt();
}
void NWNX_Encounter_SetResetTime(object encounter, int resetTime)
{
string sFunc = "SetResetTime";
NWNX_PushArgumentInt(NWNX_Encounter, sFunc, resetTime);
NWNX_PushArgumentObject(NWNX_Encounter, sFunc, encounter);
NWNX_CallFunction(NWNX_Encounter, sFunc);
NWNXPushInt(resetTime);
NWNXPushObject(encounter);
NWNXCall(NWNX_Encounter, "SetResetTime");
}
int NWNX_Encounter_GetNumberOfSpawnPoints(object encounter)
{
NWNXPushObject(encounter);
NWNXCall(NWNX_Encounter, "GetNumberOfSpawnPoints");
return NWNXPopInt();
}
location NWNX_Encounter_GetSpawnPointByIndex(object encounter, int index)
{
NWNXPushInt(index);
NWNXPushObject(encounter);
NWNXCall(NWNX_Encounter, "GetSpawnPointByIndex");
float fOrientation = NWNXPopFloat();
vector vPosition = NWNXPopVector();
return Location(GetArea(encounter), vPosition, fOrientation);
}
int NWNX_Encounter_GetMinNumSpawned(object encounter)
{
NWNXPushObject(encounter);
NWNXCall(NWNX_Encounter, "GetMinNumSpawned");
return NWNXPopInt();
}
int NWNX_Encounter_GetMaxNumSpawned(object encounter)
{
NWNXPushObject(encounter);
NWNXCall(NWNX_Encounter, "GetMaxNumSpawned");
return NWNXPopInt();
}
int NWNX_Encounter_GetCurrentNumSpawned(object encounter)
{
NWNXPushObject(encounter);
NWNXCall(NWNX_Encounter, "GetCurrentNumSpawned");
return NWNXPopInt();
}
string NWNX_Encounter_GetGeometry(object oEncounter)
{
NWNXPushObject(oEncounter);
NWNXCall(NWNX_Encounter, "GetGeometry");
return NWNXPopString();
}
void NWNX_Encounter_SetGeometry(object oEncounter, string sGeometry)
{
NWNXPushString(sGeometry);
NWNXPushObject(oEncounter);
NWNXCall(NWNX_Encounter, "SetGeometry");
}