Fixed rest menu & alignment changer

Fixed rest menu & alignment changer.  Updated release archive.
This commit is contained in:
Jaysyn904
2023-11-17 21:54:26 -05:00
parent f8f1413d0c
commit a203d11310
18 changed files with 18069 additions and 99 deletions

View File

@@ -9,29 +9,33 @@
int StartingConditional()
{
object oPC = GetPCSpeaker();
object oPC = GetPCSpeaker();
if ((GetLevelByClass(CLASS_TYPE_PALADIN, oPC)
+GetLevelByClass(CLASS_TYPE_KNIGHT_CHALICE, oPC)
+GetLevelByClass(CLASS_TYPE_FISTRAZIEL, oPC)
+GetLevelByClass(CLASS_TYPE_VASSAL, oPC)
+GetLevelByClass(CLASS_TYPE_SHADOWBANE_INQUISITOR, oPC)
+GetLevelByClass(CLASS_TYPE_SHADOWBANE_STALKER, oPC)
+GetLevelByClass(CLASS_TYPE_SHINING_BLADE, oPC)
+GetLevelByClass(CLASS_TYPE_OLLAM, oPC)
+GetLevelByClass(CLASS_TYPE_SLAYER_OF_DOMIEL, oPC)
+GetLevelByClass(CLASS_TYPE_DIABOLIST, oPC)
+GetLevelByClass(CLASS_TYPE_MONK, oPC)
+GetLevelByClass(CLASS_TYPE_DWARVEN_DEFENDER, oPC)
+GetLevelByClass(CLASS_TYPE_SAMURAI, oPC)
+GetLevelByClass(CLASS_TYPE_IAIJUTSU_MASTER, oPC)
+GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oPC)
+GetLevelByClass(CLASS_TYPE_HENSHIN_MYSTIC, oPC)
+GetLevelByClass(CLASS_TYPE_SOHEI, oPC)
+GetLevelByClass(CLASS_TYPE_KNIGHT, oPC)) >= 1);
int nLawful = (GetLevelByClass(CLASS_TYPE_PALADIN, oPC)
+GetLevelByClass(CLASS_TYPE_KNIGHT_CHALICE, oPC)
+GetLevelByClass(CLASS_TYPE_FISTRAZIEL, oPC)
+GetLevelByClass(CLASS_TYPE_VASSAL, oPC)
+GetLevelByClass(CLASS_TYPE_SHADOWBANE_INQUISITOR, oPC)
+GetLevelByClass(CLASS_TYPE_SHADOWBANE_STALKER, oPC)
+GetLevelByClass(CLASS_TYPE_SHINING_BLADE, oPC)
+GetLevelByClass(CLASS_TYPE_OLLAM, oPC)
+GetLevelByClass(CLASS_TYPE_SLAYER_OF_DOMIEL, oPC)
+GetLevelByClass(CLASS_TYPE_DIABOLIST, oPC)
+GetLevelByClass(CLASS_TYPE_MONK, oPC)
+GetLevelByClass(CLASS_TYPE_DWARVEN_DEFENDER, oPC)
+GetLevelByClass(CLASS_TYPE_SAMURAI, oPC)
+GetLevelByClass(CLASS_TYPE_IAIJUTSU_MASTER, oPC)
+GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oPC)
+GetLevelByClass(CLASS_TYPE_HENSHIN_MYSTIC, oPC)
+GetLevelByClass(CLASS_TYPE_SOHEI, oPC)
+GetLevelByClass(CLASS_TYPE_KNIGHT, oPC));
if (nLawful > 0)
{
return TRUE;
return FALSE;
}
else
{
return FALSE;
}
}