Updated event system
Added caller scripts to the PC events. Full compile. Updated release.
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@@ -55,7 +55,7 @@ const int nReward2 = 800;
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// Raise OnDeath function (Standard Bioware Function)
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void Raise(object oPlayer)
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{
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ExecuteScript("prc_ondeath", OBJECT_SELF);
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effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION);
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effect eBad = GetFirstEffect(oPlayer);
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