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main ... 1.32

2221 changed files with 1051 additions and 49141 deletions

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@ -3,6 +3,6 @@
Repository for the PRC'd version of the Underworld 2 multiplayer action module.
## Requirements
* [PRC8](https://gitea.raptio.us/Jaysyn/PRC8/releases)
* [PRC8](https://gitea.raptio.us/Jaysyn/PRC8/src/branch/main/Release)
* [CEP 3](https://neverwintervault.org/project/nwnee/hakpak/combined/cep-3-community-expansion-pack)
* [ACP v4.1](https://neverwintervault.org/project/nwnee/hakpak/alternate-combat-animations-pack-acp-41-hak-and-nit-automated-wizard-version)

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@ -1,9 +1,9 @@
:loop
"C:\NWN Work\nwnsc.exe" -o -w -n "C:\Games\Steam\steamapps\common\Neverwinter Nights" -i "D:\NWN Repos\UW2_PRC8\_haks\poa_exp_abilities";"D:\NWN Repos\PRC8\nwn\nwnprc\trunk\include" "D:\NWN Repos\UW2_PRC8\_haks\poa_exp_abilities\*.nss"
"C:\NWN Work\nwnsc.exe" -o -w -n "C:\Games\Steam\steamapps\common\Neverwinter Nights" -i "D:\NWN Repos\UW2_PRC\_haks\poa_exp_abilities";"D:\NWN Repos\PRC8\nwn\nwnprc\trunk\include" "D:\NWN Repos\UW2_PRC\_haks\poa_exp_abilities\*.nss"
if %errorLevel% == -1 goto :loop
:loop
"C:\NWN Work\nwnsc.exe" -o -w -n "C:\Games\Steam\steamapps\common\Neverwinter Nights" -i "D:\NWN Repos\UW2_PRC8\_haks\poa_exp_spells";"D:\NWN Repos\PRC8\nwn\nwnprc\trunk\include" "D:\NWN Repos\UW2_PRC8\_haks\poa_exp_spells\*.nss"
"C:\NWN Work\nwnsc.exe" -o -w -n "C:\Games\Steam\steamapps\common\Neverwinter Nights" -i "D:\NWN Repos\UW2_PRC\_haks\poa_exp_spells";"D:\NWN Repos\PRC8\nwn\nwnprc\trunk\include" "D:\NWN Repos\UW2_PRC\_haks\poa_exp_spells\*.nss"
if %errorLevel% == -1 goto :loop
pause

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@ -118,11 +118,15 @@ void main()
//Declare major variables
int nLevel = GetLevelByClass(CLASS_TYPE_BARD) +
GetLevelByClass(CLASS_TYPE_MINSTREL_EDGE)/2 +
GetLevelByClass(CLASS_TYPE_DIRGESINGER) +
GetLevelByClass(CLASS_TYPE_FOCHLUCAN_LYRIST) +
GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD) +
GetLevelByClass(CLASS_TYPE_VIRTUOSO);
GetLevelByClass(CLASS_TYPE_DRAGONSONG_LYRIST) +
GetLevelByClass(CLASS_TYPE_HEARTWARDER) +
GetLevelByClass(CLASS_TYPE_SPELLDANCER) +
GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD) +
GetLevelByClass(CLASS_TYPE_BLADESINGER) +
GetLevelByClass(CLASS_TYPE_VIRTUOSO);
if (GetHasFeat(FEAT_SONG_WHITE_RAVEN, OBJECT_SELF))
nLevel += GetLevelByClass(CLASS_TYPE_CRUSADER) + GetLevelByClass(CLASS_TYPE_WARBLADE);

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