//:://///////////////////////////////////////////// //:: Name Ayailla's Radiant Burst //:: FileName sp_ayaiila_rb.nss //::////////////////////////////////////////////// /**@file Ayailla's Radiant Burst Evocation [Good] Level: Sanctified 2 Components: V, S, Sacrifice Casting Time: 1 standard action Range: 60 ft. Area: Cone-shaped burst Duration: Instantaneous Saving Throw: Fortitude negates (blindness) and Reflex half (shards) Spell Resistance: Yes Shards of heavenly light spray from your fingertips, blinding evil creatures in their path for 1 round. A successful Fortitude save negates the blindness. The luminous shards also sear the flesh of evil creatures, dealing 1d6 points of damage per two caster levels (maximum 5d6). A successful Reflex save halves the damage, which is of divine origin. Sacrifice: 1d2 points of Strength damage. Author: Tenjac Created: 6/1/06 */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "prc_inc_spells" #include "prc_add_spell_dc" void main() { if(!X2PreSpellCastCode()) return; PRCSetSchool(SPELL_SCHOOL_EVOCATION); object oPC = OBJECT_SELF; int nCasterLvl = PRCGetCasterLevel(oPC); int nDC; int nDam; int nMetaMagic = PRCGetMetaMagicFeat(); location lLoc = PRCGetSpellTargetLocation(); object oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, 18.28f, lLoc, TRUE, OBJECT_TYPE_CREATURE); float fDur = 6.0f; //Metamagic extend if(nMetaMagic & METAMAGIC_EXTEND) { fDur = fDur * 2; } while(GetIsObjectValid(oTarget)) { //make sure it's not the PC if(oTarget != oPC) { if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr()) && GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL) { nDC = PRCGetSaveDC(oTarget, oPC); if(PRCGetIsAliveCreature(oTarget)) { if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC)) { SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBlindness(), oTarget, fDur); } } //evil take damage, separate saving throw nDam = d6(PRCMin(5, nCasterLvl/2)); //maximize if(nMetaMagic & METAMAGIC_MAXIMIZE) { nDam = 6 * (PRCMin(20, nCasterLvl/2)); } //empower if(nMetaMagic & METAMAGIC_EMPOWER) { nDam += (nDam/2); } if(PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC)) nDam = (nDam/2); //Apply damage SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_DIVINE), oTarget); } } oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, 18.28f, lLoc, TRUE, OBJECT_TYPE_CREATURE); } //Bwahah... yes, it's secretly Corruption cost and not Sacrifice :P DoCorruptionCost(oPC, ABILITY_STRENGTH, d2(), 0); //Sanctified spells get mandatory 10 pt good adjustment, regardless of switch AdjustAlignment(oPC, ALIGNMENT_GOOD, 10, FALSE); //SPGoodShift(oPC); PRCSetSchool(); }