//:://///////////////////////////////////////////// //:: Etherealness //:: x0_s0_ether.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Like sanctuary except almost always guaranteed to work. Lasts one turn per level. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Jan 7, 2002 //::////////////////////////////////////////////// //:: altered by mr_bumpkin Dec 4, 2003 for prc stuff #include "prc_inc_spells" #include "prc_add_spell_dc" #include "prc_inc_teleport" void main() { //Spell Time Lock duration (in seconds, use float values) float iLockTimer = 240.0; //Defining time variables float f120togo = ( 120 - iLockTimer ) * -1; float f60togo = ( 60 - iLockTimer ) * -1; float f10togo = ( 10 - iLockTimer ) * -1; //Checking spell's caster object oTarget = PRCGetSpellTargetObject(); //Checking if he used GS recently int iTimer = GetLocalInt(oTarget, "GSTimer"); if (iTimer == 0) //teste { SetLocalInt(oTarget, "GSTimer", 1); //Change: Checking target's area object oArea = GetArea(oTarget); DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION); /* Spellcast Hook Code Added 2003-06-20 by Georg If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables object oTarget = PRCGetSpellTargetObject(); effect eVis = EffectVisualEffect(VFX_DUR_SANCTUARY); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eSanc = EffectEthereal(); effect eLink = EffectLinkEffects(eVis, eSanc); eLink = EffectLinkEffects(eLink, eDur); int CasterLvl = PRCGetCasterLevel(OBJECT_SELF); int nDuration = CasterLvl/10; //nerfei a duracao aqui //Enter Metamagic conditions int nMetaMagic = PRCGetMetaMagicFeat(); if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND)) { nDuration = nDuration *2; //Duration is +100% } //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_ETHEREALNESS, FALSE)); // Make a check to see nothing is preventing extra-dimensional movement if(GetCanTeleport(oTarget, GetLocation(oTarget), FALSE, TRUE)) { //Apply the VFX impact and effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration),TRUE,-1,CasterLvl/10); //casterlvl/10 aqui antes era so casterlvl } DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); // Erasing the variable used to store the spell's spell school SendMessageToAllDMs("Player "+ObjectToString(oTarget)+" has just cast Greater Sanctuary. He is currently in "+ObjectToString(oArea)+"."); SendMessageToPC(oTarget, "Greater Sanctuary has a timer of "+FloatToString(iLockTimer, 3, 1)+" seconds. You may not use GS again for this period of time. Attempting to do so will spend the spell while producing no effect."); DelayCommand(f120togo, SendMessageToPC(oTarget, "You have two minutes left on your Greater Sanctuary Lock Timer.")); DelayCommand(f60togo, SendMessageToPC(oTarget, "You have one minute left on your Greater Sanctuary Lock Timer.")); DelayCommand(f10togo, SendMessageToPC(oTarget, "You have 10 seconds left on your Greater Sanctuary Lock Timer.")); DelayCommand(iLockTimer, SendMessageToPC(oTarget, "Greater Sanctuary is once again available for use.")); DelayCommand(iLockTimer, SetLocalInt(oTarget, "GSTimer", 0)); } else { SendMessageToPC(oTarget, "You have used Greater Sanctuary too recently, the effect has been cancelled"); } }