#include "x2_inc_switches" void main() { // Check if we have the correct event firing the script if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return; object oPC; if (!GetIsDM(GetItemActivator()) || !GetIsPC(GetItemActivatedTarget()) ){ SendMessageToPC(GetItemActivator(), "You are not a DM!"); return;} oPC = GetItemActivatedTarget(); object oTarget; oTarget = GetItemActivatedTarget(); CreateItemOnObject("char_bann", oPC, 1); FloatingTextStringOnCreature("Your Character has been banned by a DM.", oPC, TRUE); //Make the it permanent! DelayCommand(2.0, ExportSingleCharacter(oPC)); //Now boot them! DelayCommand(6.0, BootPC(oTarget)); }