#include "x2_inc_switches"
void main()
{
    // Check if we have the correct event firing the script
    if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return;

//Define Variables

   object oItem=GetItemActivated();
   object oActivator=GetItemActivator();
   object oPlayer = GetItemActivator();
   object target = GetItemActivatedTarget();
   string tag = GetTag(oItem);

//You main script function goes under this line.
        {
           AssignCommand (oPlayer, ActionStartConversation (oPlayer, "bombconv", TRUE));

        }
}