//This is the default header for most items converted to the new
//tagbased system.
//Remember to create 2 scripts, one using the template, and name this
//script ac_"tagnameofitemgoeshere"  (without the "")

#include "x2_inc_switches"
void main()
{
    // Check if we have the correct event firing the script
    if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return;

//Define Variables

   object oItem=GetItemActivated();
   object oActivator=GetItemActivator();
   object oPlayer = GetItemActivator();
   object target = GetItemActivatedTarget();
   string tag = GetTag(oItem);

//You main script function goes under this line.

        {
           ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100), oActivator, 60.0);
           ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD), oActivator, 60.0);
           ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_IMP_FLAME_S), oActivator, 60.0);
        }
  }