//This is the default header for most items converted to the new //tagbased system. //Remember to create 2 scripts, one using the template, and name this //script ac_"tagnameofitemgoeshere" (without the "") #include "x2_inc_switches" //The include is for the IPSafeAddItemProperty function //Makes the PC speaker's onhand weapon glow electrically. Doesn't affect //the damage it deals, and it will only work on melee weapons void main() { // Check if we have the correct event firing the script if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return; //You main script function goes under this line. //Define Variables object oPC; oPC = GetItemActivator(); //The PC will technically start a conversation with himself //You should add some odd little sound to the first line in the //conversation file, or the PC will give his normal voicegreeting. object oTarget; oTarget = oPC; AssignCommand(oTarget, ActionStartConversation(oPC, "weaponconv")); }