#include "x2_inc_switches" void main() { // Check if we have the correct event firing the script if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return; //Define Variables object oPC; int nStackSize = 99; if (!GetIsPC(GetItemActivatedTarget())) { SendMessageToPC(GetItemActivator(), "Improper use of item!"); return; } oPC = GetItemActivatedTarget(); CreateItemOnObject("ruinbolts44", oPC, nStackSize); }