effect eEffect; object oTarget; int nInt; //Created by Guile 3/10/07 //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); if (GetGold(oPC) >= 7000000) { nInt=GetGold(oPC); AssignCommand(oPC, TakeGoldFromCreature(nInt, oPC, TRUE)); CreateItemOnObject("thewishitem", oPC); } else { nInt=GetGold(oPC); AssignCommand(oPC, TakeGoldFromCreature(nInt, oPC, TRUE)); FloatingTextStringOnCreature("Magic Shoots out of the well and hits you!", oPC); oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DESTRUCTION), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DESTRUCTION), GetLocation(oTarget)); eEffect = EffectDamage(3000, DAMAGE_TYPE_DIVINE, DAMAGE_POWER_ENERGY); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC); DelayCommand(1.0, FloatingTextStringOnCreature("The Djinni of the Well Has Slayed You!!!", oPC)); } }