//Chest Trap created by Guile 3/9/07 //Put this script OnOpen void main() { object oPC = GetLastOpenedBy(); if (!GetIsPC(oPC)) return; int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE); object oTarget; oTarget = oPC; ActionCastSpellAtObject(SPELL_CHAIN_LIGHTNING, oTarget, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, FALSE); effect eEffect; eEffect = EffectDamage(1000, DAMAGE_TYPE_ELECTRICAL, DAMAGE_POWER_ENERGY); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC); //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_M), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_M), GetLocation(oTarget)); }