#include "prc_class_const"

void main()
{
object oDoor = OBJECT_SELF;

object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);

int nDivine = (GetLevelByClass(CLASS_TYPE_CLERIC, oPC)
				+GetLevelByClass(CLASS_TYPE_ARCHIVIST, oPC)
				+GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL, oPC)
				+GetLevelByClass(CLASS_TYPE_HEALER, oPC)
				+GetLevelByClass(CLASS_TYPE_DRUID, oPC));

if (nDivine >=15){

   AssignCommand(oDoor, ActionOpenDoor(oDoor)) ;
    SendMessageToPC(oPC, "You may pass.");
}
else{
SendMessageToPC(oPC, "You will not pass.");
}
}