//Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); object oTarget; oTarget = oPC; effect eEffect; eEffect = EffectACIncrease(50); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); eEffect = EffectAttackIncrease(50); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); eEffect = EffectConcealment(99); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); eEffect = EffectDamageReduction(50, DAMAGE_POWER_PLUS_TWENTY); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); eEffect = EffectRegenerate(90, 3.0f); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); eEffect = EffectDamageIncrease(DAMAGE_BONUS_2d12, DAMAGE_TYPE_DIVINE); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); eEffect = EffectDamageIncrease(DAMAGE_BONUS_2d12, DAMAGE_TYPE_MAGICAL); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); eEffect = EffectDamageIncrease(DAMAGE_BONUS_2d12, DAMAGE_TYPE_POSITIVE); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); eEffect = EffectDamageIncrease(DAMAGE_BONUS_2d12, DAMAGE_TYPE_SONIC); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); eEffect = EffectSpellResistanceIncrease(68); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); eEffect = EffectModifyAttacks(4); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f); eEffect = EffectSavingThrowIncrease(SAVING_THROW_ALL, 20, SAVING_THROW_TYPE_ALL); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); }