//Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); object oTarget; location lTarget; //Teleport Guild Member back to where they last died. lTarget = GetCampaignLocation("LOCATIONS", "dth_stored_loc", oPC); if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) { FloatingTextStringOnCreature("Location Unavailable", oPC, FALSE); return; } AssignCommand(oPC, ClearAllActions()); AssignCommand(oPC, ActionJumpToLocation(lTarget)); }