void main()
{
object oPC= GetLastUsedBy();
object immortal = GetNearestObjectByTag("immortal2");
if (immortal != OBJECT_INVALID){
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(1000, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_FIVE), oPC);
return;}
object crown = GetItemPossessedBy(oPC, "ImmortalCrown2");
if (crown ==   OBJECT_INVALID){
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(1000, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_FIVE), oPC);
return;}
AssignCommand(oPC, DestroyObject(crown));

object area1 = GetArea(oPC);
object party = GetFirstFactionMember(oPC);
while (party != OBJECT_INVALID){
object area2 = GetArea(party);
if (area1==area2){
   ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(200), party);
  ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_PARALYZED), party);
location sage = GetLocation(GetWaypointByTag("sage1"));
 AssignCommand(party, JumpToLocation(sage));

       string  immortalname;

     immortalname = ">>> ID: " + GetPCPlayerName( party )
                    + "; Name: "+ GetName( party )
                    + "; CD Key:" + GetPCPublicCDKey( party );
                    SetCampaignInt("PoA", "immortalname", 2, party);

}

party = GetNextFactionMember(oPC);
}



object oWarn = GetFirstPC();
              while ((oWarn != OBJECT_INVALID))
        {
        int state = GetCampaignInt("PoA", "immortalname", oWarn);
        if (oWarn != oPC && state != 2){
          location lVis = GetLocation(oWarn);
         DelayCommand(4.0, SendMessageToPC(oWarn, "The Immortal Crown Has Been Destroyed!!!!!!!!."));
          ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_TIME_STOP), lVis, 5.0);
          DelayCommand(5.0, SendMessageToPC(oWarn, "Suddenly, You feel The Life Energy Being Sucked From You!!!!!."));
          ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(1000, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_FIVE), oWarn);
          ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_IMPLOSION), lVis, 5.0);
         }
         oWarn = GetNextPC();
       }
}