//::///////////////////////////////////////////////
//:: FileName gc_gaunt_prop
//:://////////////////////////////////////////////
/*----------------------------------------------------------
Created By: Genisys(Guile)
Created On: 2/09/09
----------------------------------------------------------
Had to change up the dmg properties check to make sure
that the PC was unable to place a large # of dmg on wpns.
----------------------------------------------------------*/
//Required Include
#include "nw_i0_tool"
#include "gen_forge_config"

int StartingConditional()
{

//Delcare Variables
object oPC = GetPCSpeaker();
int nType = GetLocalInt(oPC, "CRAFT_TYPE");
int nSlot = GetLocalInt(oPC, "CRAFT_SLOT");
object oItem = GetItemInSlot(nSlot, oPC);
int n = 0;

  itemproperty iProp;
  iProp = GetFirstItemProperty(oItem);
  while(GetIsItemPropertyValid(iProp))
  {
   if(GetItemPropertyType(iProp)==ITEM_PROPERTY_DAMAGE_BONUS)
   {
    n +=1;
   }
   if(GetItemPropertyType(iProp)==ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP)
   {
    n +=1;
   }
   if(GetItemPropertyType(iProp)==ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP)
   {
    n +=1;
   }
   if(GetItemPropertyType(iProp)==ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT)
   {
    n +=1;
   }


   iProp = GetNextItemProperty(oItem);
  }

if(GetItemPossessedBy(oPC, "guildstone")!=OBJECT_INVALID)
{
     //Max Weapon Properties!
    if(n >=4)
    return TRUE;

    else
    return FALSE;
}
else
{
  //Max Weapon Properties!
    if(n >=MAX_DAMAGES)
    return TRUE;

    else
    return FALSE;
}




}