//Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); if (GetGold(oPC) >= 50000) { AssignCommand(oPC, TakeGoldFromCreature(50000, oPC, TRUE)); CreateItemOnObject("socketedgem54", oPC); } else { ClearAllActions(); ActionSpeakString("I am no fool Vagabond, go get some gold and come back to deal honestly with me!"); } }