//Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); if (GetGold(oPC) >= 180000) { AssignCommand(oPC, TakeGoldFromCreature(180000, oPC, TRUE)); CreateItemOnObject("socketedgem072", oPC, 3); } else { ClearAllActions(); ActionSpeakString("I am no fool Vagabond, go get some gold and come back to deal honestly with me!"); } }