// Original script taken from post by CID-78 in the Bioware scripting forums. // Modified to return 'base' skills as well, though they must be passed through // another filter for feats and stat bonuses after this function. struct xAbility { int nSTR; //stats in 2da order int nDEX; int nCON; int nINT; int nWIS; int nCHA; int nANIMAL_EMPATHY;//skills in 2da order int nCONCENTRATION; int nDISABLE_TRAP; int nDISCIPLINE; int nHEAL; int nHIDE; int nLISTEN; int nLORE; int nMOVE_SILENTLY; int nOPEN_LOCK; int nPARRY; int nPERFORM; int nPERSUADE; int nPICK_POCKET; int nSEARCH; int nSET_TRAP; int nSPELLCRAFT; int nSPOT; int nTAUNT; int nUSE_MAGIC_DEVICE; int nAPPRAISE; int nTUMBLE; int nCRAFT_TRAP; int nBLUFF; int nINTIMIDATE; int nCRAFT_ARMOR; int nCRAFT_WEAPON; };