int GetNextBeltIndex( int iIndex) { if( iIndex == 18) iIndex = 20; else if( iIndex == 22) iIndex = 63; else if( iIndex == 64) iIndex = 110; //CEP2.2 else if(iIndex == 116) iIndex == 150; else if(iIndex == 157) iIndex == 167; else if(iIndex == 169) iIndex == 186; else if(iIndex == 187) iIndex == 0; return iIndex; } void main() { //First line of the item customization script object oPlayer = GetPCSpeaker(); int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); object oItem = GetItemInSlot( iSlot, oPlayer); int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_BELT); if( GetIsDM( oPlayer)) SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); iIndex++; iIndex = GetNextBeltIndex( iIndex); if( GetIsDM( oPlayer)) SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_BELT, iIndex, TRUE); if( GetIsObjectValid( oNewItem)) { AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); DestroyObject( oItem); } else DestroyObject( oNewItem); }