string sDeny; //Created by Guile 1/01/07 (new year :) //Put this script OnClick or OnFailToOpen void main() { object oPC = GetClickingObject(); if (!GetIsPC(oPC)) return; if (GetHitDice(oPC) < 21) { sDeny="You are not experienced enough to enter this area."; SendMessageToPC(oPC, sDeny); return; } SendMessageToPC(oPC, "Welcome to Guile's Magic Shop."); object oTarget; oTarget = GetObjectByTag("magicshopdoor2"); DelayCommand(3.0, AssignCommand(oTarget, ActionCloseDoor(oTarget))); SetLocked(oTarget, TRUE); location lTarget; oTarget = GetWaypointByTag("magicshopway2"); lTarget = GetLocation(oTarget); //only do the jump if the location is valid. //though not flawless, we just check if it is in a valid area. //the script will stop if the location isn't valid - meaning that //nothing put after the teleport will fire either. //the current location won't be stored, either if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; AssignCommand(oPC, ClearAllActions()); AssignCommand(oPC, ActionJumpToLocation(lTarget)); oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_TORNADO), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_TORNADO), GetLocation(oTarget)); }