//Put this script OnEnter #include "nw_i0_tool" void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE); int nXP = GetXP(oPC); if (nXP==0) { if(GetItemPossessedBy(oPC, "nwbwpn44")==OBJECT_INVALID) CreateItemOnObject("nwbwpn44", oPC); if(GetItemPossessedBy(oPC, "newbamulet44")==OBJECT_INVALID) CreateItemOnObject("newbamulet44", oPC); if(GetItemPossessedBy(oPC, "newbbook44")==OBJECT_INVALID) CreateItemOnObject("newbbook44", oPC); if(GetItemPossessedBy(oPC, "newbring44")==OBJECT_INVALID) CreateItemOnObject("newbring44", oPC); if(GetItemPossessedBy(oPC, "nwbsilks44")==OBJECT_INVALID) CreateItemOnObject("newbsilks44", oPC); if(GetItemPossessedBy(oPC, "theundeworldbk")==OBJECT_INVALID) CreateItemOnObject("theunderworldbk", oPC); DelayCommand(60.0, FloatingTextStringOnCreature("Be sure to level up after you leave the void area!!!", oPC)); DelayCommand(60.0, RewardPartyXP(600, oPC, FALSE)); DelayCommand(60.0, RewardPartyGP(12000, oPC, FALSE)); } }