//Created by Guile 3/27/07 //Can go OnDamaged, OnDisturbed, OnSpellCastAt, creature heartbeats, etc. #include "nw_i0_tool" void main() { object oPC = GetLastHostileActor(); if (!GetIsPC(oPC)) return; if (GetHitDice(oPC) > 8) return; RewardPartyXP(10, oPC, FALSE); RewardPartyGP(10, oPC, FALSE); if (d100()>=80) { ActionSpeakString("OOOWWW"); } else if (d100()<=40) { ActionSpeakString("AAARRRGGHHH!!!"); } }