//Put this script OnUsed void main() { object oPC = GetLastUsedBy(); if (!GetIsPC(oPC)) return; object oTarget; oTarget = oPC; effect eEffect; eEffect = EffectHeal(1800); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f); eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_ABILITY_DECREASE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_ATTACK_DECREASE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_BLINDNESS) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_CHARMED) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_CONFUSED) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_CURSE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_CUTSCENEIMMOBILIZE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_CUTSCENE_PARALYZE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_DEAF) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_DAZED) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_FRIGHTENED) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_MOVEMENT_SPEED_DECREASE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_NEGATIVELEVEL) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_POISON) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_SAVING_THROW_DECREASE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_REGENERATE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_SPELL_RESISTANCE_DECREASE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_TEMPORARY_HITPOINTS) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_SILENCE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_SKILL_DECREASE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_VISUALEFFECT) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_TORNADO), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_TORNADO), GetLocation(oTarget)); }