location lTarget; object oTarget; //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); if (GetHitDice(oPC) >= 2) { oTarget = GetWaypointByTag("guildway"); lTarget = GetLocation(oTarget); if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; AssignCommand(oPC, ClearAllActions()); AssignCommand(oPC, ActionJumpToLocation(lTarget)); } }