//Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); object oTarget; oTarget = oPC; effect eEffect; eEffect = EffectACIncrease(10); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f); eEffect = EffectAttackIncrease(10); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f); eEffect = EffectConcealment(55); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f); eEffect = EffectDamageReduction(20, DAMAGE_POWER_PLUS_TEN); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f); eEffect = EffectRegenerate(20, 3.0f); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f); eEffect = EffectSpellResistanceIncrease(34); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f); eEffect = EffectTemporaryHitpoints(100); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f); eEffect = EffectSavingThrowIncrease(SAVING_THROW_ALL, 5, SAVING_THROW_TYPE_ALL); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f); eEffect = EffectVisualEffect(VFX_DUR_PARALYZED); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f); eEffect = EffectVisualEffect(VFX_DUR_PARALYZED); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f); }