//Script Name: sc_npc_attacked ////////////////////////////////////////// //Created By: Genisys (Guile) //Created On: 8/19/08 ///////////////////////////////////////// /* This will spawn in the Super Cop on the PC for attacking the NPC. NOTE: this cannot go in any other events for the NPC! */ //////////////////////////////////////// #include "setxp_inc" //Main Script void main() { //Declare Major Variables object oPlayer = GetLastAttacker(OBJECT_SELF); object oTarget; object oSpawn; object oMe = OBJECT_SELF; location lTarget; int nInt; lTarget = GetLocation(oTarget); //Let's make sure we define just who killed the NPC clearly.. if(!GetIsPC(oPlayer)) { //if It's a DM stop here.. if(GetIsDMPossessed(oPlayer)) { return; } if(GetIsDM(oPlayer)) { return; } //IF It truly was an associate who attacked.. if(GetMaster(oPlayer)!=OBJECT_INVALID) { oPlayer = GetMaster(oPlayer); } } if(GetIsPC(oPlayer)) { AssignCommand(oPlayer, ClearAllActions()); //Clear Reputation of PC if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPlayer) <= 10) { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPlayer); } if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPlayer) <= 10) { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPlayer); } if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPlayer) <= 10) { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPlayer); } //Only Once Ever 30 Seconds! int Do1Time = GetLocalInt(oPlayer, GetTag(OBJECT_SELF) + "SC"); if (Do1Time==TRUE) {return;} SetLocalInt(oPlayer, GetTag(OBJECT_SELF) + "SC", TRUE); DelayCommand(30.0, SetLocalInt(oPlayer, GetTag(OBJECT_SELF) + "SC", FALSE)); //Penalize the player! //ApplyRespawnPenalty(oPlayer); oTarget = oPlayer; lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "supercop", lTarget); } //Otherwise protect the NPC from monsters! else { ExecuteScript("nw_c2_default5", OBJECT_SELF); } //Main Script End }