/*-------------------------------------------------------- Script Name: sc_object_attack ---------------------------------------------------------- Created By: Genisys(Guile) Created On: 4/23/09 ---------------------------------------------------------- This script spawns in the Justice to tell the PC of their abomidable offenses, the second time he attacks and kills them, and the last time he just jails them.. ----------------------------------------------------------*/ //Spawn in supercop OnPhysicalAttack void main() { object oPC = GetLastAttacker(OBJECT_SELF); if (!GetIsPC(oPC)) { //if It's a DM stop here.. if(GetIsDMPossessed(oPC)) { return; } if(GetIsDM(oPC)) { return; } //IF It truly was an associate who attacked.. if(GetMaster(oPC)!=OBJECT_INVALID) { oPC = GetMaster(oPC); } } object oPlayer = oPC; // * make friendly to Each of the 3 common factions AssignCommand(oPlayer, ClearAllActions()); // * Note: waiting for Sophia to make SetStandardFactionReptuation to clear all personal reputation if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPlayer) <= 10) { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPlayer); } if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPlayer) <= 10) { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPlayer); } if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPlayer) <= 10) { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPlayer); } //Do Only Once / 30 Seconds int Do1Time = GetLocalInt(oPC, GetTag(OBJECT_SELF)); if (Do1Time==TRUE) return; SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE); DelayCommand(30.0, SetLocalInt(oPC, GetTag(OBJECT_SELF), FALSE)); object oSpawn; location lTarget; lTarget = GetLocation(oPlayer); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "supercop", lTarget); }