//Created by Guile 2/02/07 //Put this script OnEnter #include "prc_class_const" void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; if (!GetIsSkillSuccessful(oPC, SKILL_SEARCH, 52)) return; if ((GetLevelByClass(CLASS_TYPE_ROGUE, oPC)==0)&& (GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC)==0)&& (GetLevelByClass(CLASS_TYPE_NINJA, oPC)==0)&& (GetLevelByClass(CLASS_TYPE_SCOUT, oPC)==0)&& (GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)==0)&& (GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC)==0)&& (GetLevelByClass(CLASS_TYPE_SHADOWDANCER, oPC)==0)) return; object oTarget; location lTarget; oTarget = GetWaypointByTag("secretenterway4"); lTarget = GetLocation(oTarget); //only do the jump if the location is valid. //though not flawless, we just check if it is in a valid area. //the script will stop if the location isn't valid - meaning that //nothing put after the teleport will fire either. //the current location won't be stored, either if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; AssignCommand(oPC, ClearAllActions()); AssignCommand(oPC, ActionJumpToLocation(lTarget)); }