#include "sfcs_functs" int StartingConditional() { // Define the player object oPC = GetPCSpeaker(); // Get the crafted item object oItem = GetLocalObject(OBJECT_SELF, "ITEM"); // Get the players gold amount int iPCGold = GetGold(oPC); // Get item cost value int iItemCost = GetItemCost(oItem); return (iPCGold >= iItemCost); }