int nInt;
location lTarget;
object oSpawn;
object oTarget;
/*   Script generated by
Lilac Soul's NWN Script Generator, v. 2.3

For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625    */

//Put this script OnEnter
void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);

if (GetHitDice(oPC) >= 30)
   {
   oTarget = GetWaypointByTag("WP_epicmagehench_01");

   lTarget = GetLocation(oTarget);

   oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "epicmagehench", lTarget);

   oTarget = oSpawn;

   AssignCommand(oTarget, ActionStartConversation(oPC, ""));

//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead

   nInt = GetObjectType(oTarget);

   if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1), oTarget));
   else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1), GetLocation(oTarget)));

   }
}