location lTarget; object oTarget; object oItem; /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this script OnEnter void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; if (GetItemPossessedBy(oPC, "godstate44")!= OBJECT_INVALID) { oItem = GetFirstItemInInventory(oPC); while (GetIsObjectValid(oItem)) { if (GetTag(oItem)=="godstate44") DestroyObject(oItem); oItem = GetNextItemInInventory(oPC); } oTarget = GetWaypointByTag("statueway1"); lTarget = GetLocation(oTarget); //only do the jump if the location is valid. //though not flawless, we just check if it is in a valid area. //the script will stop if the location isn't valid - meaning that //nothing put after the teleport will fire either. //the current location won't be stored, either if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; oTarget=GetFirstFactionMember(oPC, FALSE); while (GetIsObjectValid(oTarget)) { AssignCommand(oTarget, ClearAllActions()); AssignCommand(oTarget, ActionJumpToLocation(lTarget)); oTarget=GetNextFactionMember(oPC, FALSE); } } else { FloatingTextStringOnCreature("That power of the goddess comes upon you!", oPC); AssignCommand(oPC, ClearAllActions()); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP, 1.0f, 3.0f)); } }