int nInt;
location lTarget;
object oTarget;

//Created by Guile 3/1/07
//Put this on action taken in the conversation editor
void main()
{

object oPC = GetPCSpeaker();

if (GetGold(oPC) >= 5000)
   {
   AssignCommand(oPC, TakeGoldFromCreature(5000, oPC, TRUE));

   oTarget = GetWaypointByTag("teleway2");

   lTarget = GetLocation(oTarget);

//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either

   if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;

   AssignCommand(oPC, ClearAllActions());

   DelayCommand(3.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));

   oTarget = oPC;

//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead

   nInt = GetObjectType(oTarget);

   if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget);
   else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget));

   }
else
   {
   FloatingTextStringOnCreature("You must have at least 5000 gold to teleport.", oPC);

   }

}