int nInt; location lTarget; object oTarget; //Created by Guile 3/1/07 //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); if (GetGold(oPC) >= 5000) { AssignCommand(oPC, TakeGoldFromCreature(5000, oPC, TRUE)); oTarget = GetWaypointByTag("teleway4"); lTarget = GetLocation(oTarget); //only do the jump if the location is valid. //though not flawless, we just check if it is in a valid area. //the script will stop if the location isn't valid - meaning that //nothing put after the teleport will fire either. //the current location won't be stored, either if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; AssignCommand(oPC, ClearAllActions()); DelayCommand(3.0, AssignCommand(oPC, ActionJumpToLocation(lTarget))); oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget)); } else { FloatingTextStringOnCreature("You must have at least 5000 gold to teleport.", oPC); } }